Yuel's Post History

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Neutral
Qrie Lvl.60
Tempest Reach (PVE)
Elin Archer
Unless you no-life the game during the event, it's very unlike you'll find the letters needed for the mount.

Those who have the mount will tell you the same. So give it up and just wait until the mount make their way to the CS.
Unfortorunatly, the only way to fix the "always on" animations is to relog.

It happens to me quite often as well. Grab aggro anywhere inside or outside a dungeon (BAMs), The orange and purple aggro circles will stay beneath my feet until I relog.

This bug also effects bgs. When in bg, if anyone sleeps, curses, silences, fears, etc me. Those skill visual effects stay on my toon even outside of bgs. I've had other players walk up to me as ask, "whats wrong with your character?"

But the real fps killer are sorc ice spell visuals. When sorcs use Ice Needle on a target, the effects animation do not go away the entire BAM fight. What makes this an fps killer while the effects animation linger until the BAM is dead, the animation itself is heightened by 100%. Imagine a BAM that is enraged within a block of animation. Kills my fps every time, especially when I'm on my melee toons.

I'm sure we've all see a BAM shoot or throws magical balls only to see those balls suspended in mid-air the entire fight.

These are all bugs that were introduced during f2p. Never had any of these issues before Free. If you're expecting a fix, don't bother. CS is top priority when bugs appear. All new bugs join the list of old, reported but never fixed, bugs.
TR's Global has taken ERP to a whole new level in the past week. Just goes to show, GM's are no more.
I assumed the handle of the axe was stuffed behind the belt. How else will weapons stay on our backs ... with magic? Pff.
My typical method of masterworking my equipment.
Nooooo, you don't need to be 162. I believe 155-156 could comfortably run with success. Teamwork and your dodge/block abilities are what really matters. Even full VM groups wiped the first day.

I will add, if you're dps a +12 is required.
http://tera.enmasse.com/game-guide/store-items

This is what's in our store. Not really 'paytowin' but things such as Extensive Alkahest (aka Masterwork Alks) and MES sold in the shop. Other than that, everything else is cosmetic, dyes, skins, and mounts.
1. Yes. You will need Potion of Will throughout the entire dungeon on HM. Unlike NM, where you only need the Potion of Will for 1 (may be two) boss battles, in HM you'll need the potion thoughout the dungeon. In HM, every mobs has the ability to "fear" you.

2. They are referring to SJG and CoF dungeons. If someone is lfg for a group for Rank 1 (SJG) or 1112 (CoF), they are implying that they are looking for 'skilled-only' players to their lfg.

3. Experienced usually means, they don't want to see a Buff Fairy and/or expect you to have cleared an instance at least 5 times before. In other words, they are looking for players who cleared the instance before and who understands the instance mechanics enough to not wipe the party.

4. ilvl in ET doesn't really matter. Its an easy, MES farming instance. T13 +9 is more than enough to clear the instance with no trouble. If you looking a fast run, then of course, +12 is always welcomed.
A thought all KN Raid weapons had an Ice proc + stun. I think this separates them from Abyss/Regent
I thought Fok/BT was bad. Those instances has nothing on KN Raid. It's like a 20-toon, 1-BAM lag fest.