First time I experienced this issue was today, so whatever you did definitely didn't fix the underlying problem. Keep working on it.
Kromundus on 05/15/2012, 02:05 PM - view
And then that Guild will never be in power again. Problem solved.
Pyrolight on 05/15/2012, 01:52 PMBeyond that people need to suck it up since with the elections you still might not have specialty stores.
You just brought up the point I was thinking. There is NO guarantee that the Vanarch will re-enable the specialty stores. If fact on PvP servers I could see it being done to prevent any other guilds from opposing a well equipped guild, who's leader is Vanarch, for as long as the Vanarch's term lasts. The newly elected Vanarch could easily send out a message to all saying "Haha, you scrubs are going to suffer! No soup for you!"
And then that Guild will never be in power again. Problem solved.
You're complaining about not having rez scrolls? You must die a helluva lot then. I keep finding so many of the damn things I have to keep banking them because they take up inventory space. And crystals? Seriously, I get enough crystals as drops that I actually have backups in case I lose one.
I think the real problem here is that you die way too damn much, which implies you suck at Tera. If that's the case, then by all means go play a game that doesn't require any skill and quit [filtered]ing.
I think the real problem here is that you die way too damn much, which implies you suck at Tera. If that's the case, then by all means go play a game that doesn't require any skill and quit [filtered]ing.
Requesting an option when logging into the Tera launcher to remember your email address. In other games that use usernames it's not as noticeable, but retyping a long email address every time I log in is somewhat annoying.
DrakeDragon on 04/27/2012, 10:54 AM - view
Damage done and the time taken is all you need to calculate DPS.
Zeig on 04/27/2012, 10:53 AMDrakeDragon on 04/27/2012, 10:22 AMZeig on 04/27/2012, 10:17 AMQilong on 04/27/2012, 10:13 AMDrakeDragon on 04/27/2012, 10:03 AMHuxer on 04/27/2012, 08:56 AMSadly, I think you're missing the point. DPS stands for damage per second. This is calculated by finding the amount of health of an opponent(probably a BAM) and dividing it by the length of time in seconds to kill the opponent. This can be done wit ha stopwatch for any encounter. So there you go, I have a stopwatch and I can read monster health, proof there is a DPS meter. If you think because there is not a program yet created for tera to do this that it wont be measured you are sadly mistaken.
crits don't go off at the same rate every single time.
kill 100 bams, in the same amount of time, right on the last millisecond, or this method has more holes then swiss cheese.
A controlled study only works for this problem by finding an average within a range of variables. You need to do this by changing the gear set up so that crit rate and power are absolutes at different levels. Calculating time, mob HP, crit resistance of the target, number of strikes, and what strikes are being used (I prefer combo attack, it's giving me normalized 4-6k crits as a Slayer in Blues/Greens at 32, but I've not averaged it, using a stationary duel partner with known crit resist), you then change the crit variables on the same number of mobs. The control is NO gear save sword against similar targets.
This, by the way, is how REAL men test their efficacy.
My first instinct is to say damn right, but my honor as a programmer forces me to admit writing a short script to do the exact same thing would be more efficient. However, I still find it pathetic that people keep whining about there being no DPS meter. If you really want to know your DPS that badly, write your own DPS meter. Honestly, it's not that hard.
i'm gunna call BS on the programmer bit.
anyone real programmer who has worked specifically on games, know it isn't just a small script, more os 5+ large scripts, that require massive bug testing and capability testing, among other things.
one of the main things would to make sure it doesn't effect the core files at all, and if it is to be placed in all manners, such as raid groups, small groups, and other such things, it would need to be heavily tested.
"one small script"...i call BS.
Speaking as a game scripter.
I never meant to integrate it into the game. I'm talking about a simple combat log parser.
combat log exists in game.
it isn't a DPS meter though, just shows damage you've done and damage you've taken
Damage done and the time taken is all you need to calculate DPS.
DrakeDragon on 04/27/2012, 10:22 AM - view
I never meant to integrate it into the game. I'm talking about a simple combat log parser.
Zeig on 04/27/2012, 10:17 AMQilong on 04/27/2012, 10:13 AMDrakeDragon on 04/27/2012, 10:03 AMHuxer on 04/27/2012, 08:56 AMSadly, I think you're missing the point. DPS stands for damage per second. This is calculated by finding the amount of health of an opponent(probably a BAM) and dividing it by the length of time in seconds to kill the opponent. This can be done wit ha stopwatch for any encounter. So there you go, I have a stopwatch and I can read monster health, proof there is a DPS meter. If you think because there is not a program yet created for tera to do this that it wont be measured you are sadly mistaken.
crits don't go off at the same rate every single time.
kill 100 bams, in the same amount of time, right on the last millisecond, or this method has more holes then swiss cheese.
A controlled study only works for this problem by finding an average within a range of variables. You need to do this by changing the gear set up so that crit rate and power are absolutes at different levels. Calculating time, mob HP, crit resistance of the target, number of strikes, and what strikes are being used (I prefer combo attack, it's giving me normalized 4-6k crits as a Slayer in Blues/Greens at 32, but I've not averaged it, using a stationary duel partner with known crit resist), you then change the crit variables on the same number of mobs. The control is NO gear save sword against similar targets.
This, by the way, is how REAL men test their efficacy.
My first instinct is to say damn right, but my honor as a programmer forces me to admit writing a short script to do the exact same thing would be more efficient. However, I still find it pathetic that people keep whining about there being no DPS meter. If you really want to know your DPS that badly, write your own DPS meter. Honestly, it's not that hard.
i'm gunna call BS on the programmer bit.
anyone real programmer who has worked specifically on games, know it isn't just a small script, more os 5+ large scripts, that require massive bug testing and capability testing, among other things.
one of the main things would to make sure it doesn't effect the core files at all, and if it is to be placed in all manners, such as raid groups, small groups, and other such things, it would need to be heavily tested.
"one small script"...i call BS.
Speaking as a game scripter.
I never meant to integrate it into the game. I'm talking about a simple combat log parser.
Edited by: Zeig
about 1 year ago
I think the lack of helmets is mostly due to the artistic style of the game, and adding in helmets just for the sake of having helmets would clash with that style.
