Shekish on 08/23/2012, 12:24 PM
Other class have equally as good, safer, and lower CD CC effect to incapacitate targets. Not saying that the fear is not devastating if used correctly, but its not any different then being perma-incapacitated by low CD stuns and sleep that some other classes have. It is more like an 8 sec fear on double the CD of most incapacitating effects.
As far as spin-to-win goes that normally results a quick teleport stun/sleep followed by a nuke to the face.... TY please come again. I use it a lot mind you but more often then not it gets interrupted and gets me killed. Just my experience.
sorry, but... NO.
Zerkers are underpowered, yes. But in battlegrounds, thats no excuse. You have to charge your Spin2win , unleash it in middle of 10 people, and laugh at how you take everyone's half hp with a single spell.
Also, i dont know who was the genius that came up with the idea of giving zerkers a 10-second long AOE fear. It was proved broken in AION, where spiritmasters (or fearmasters, as people called them) could just break havoc spamming their fear.
Please, i support you on complaints of overall zerker uselessness. But in battlegrounds, they are top-tier characters, pretty much at the level of slayers, if not better.
Other class have equally as good, safer, and lower CD CC effect to incapacitate targets. Not saying that the fear is not devastating if used correctly, but its not any different then being perma-incapacitated by low CD stuns and sleep that some other classes have. It is more like an 8 sec fear on double the CD of most incapacitating effects.
As far as spin-to-win goes that normally results a quick teleport stun/sleep followed by a nuke to the face.... TY please come again. I use it a lot mind you but more often then not it gets interrupted and gets me killed. Just my experience.
Edited by: Zhonatta
9 months ago