To whoever left me tanking ALL THREE BAMs in Traverse while you piled on the Dragon, grabbed your loot and dropped raid - thank you. You've shown me the true depths to which greed can descend.
Also, note to self: Decline the randomized autoloot in future. If I can't leave, then neither can you.
I don't get which part is the "greed." Loots are randomly distributed, no one gets more chance at any loot for looting.
Also, you can just hold block and leave party and you will get teleported out after a few second even if you are in combat.
From my experience, kiting all three BAMs is the fastest way to do NT.
Can you at least make these giveaways untradable?
Some people don't even need the item and they sell it for ridiculous prices.
Especially when these pets are not release yet.
So I met 5 or 6 dbags on VoT, VoT community is the worst.
Look at yourself before you even talk.....
And thank you, this post is VERY useful.
And yes Skillmare is one of the dbag filling up the server.
Instance matching for BT nm completed.
Lancer: *inpects me*
Lancer: sorry you are undergeared we need a sorc.
You left the party.
They should put a counter on your gear that counts how many times you failed at that enchant level.
And make it the more times you fail at the same enchant level, the higher chance of succeeding your next enchant.
That is why GW2 is a casual game. You do not need to spend time to get stronger, people who spend more time playing don't get any significant reward. Don't tell me you get more skilled by playing more, everyone will be on about the same skill level after playing a certain amount of time. And cosmetics don't really mean much when you play a pvp game.
So people go on, kill some people, chat, log off. Casual game.
Guess casuals are more fitted to play GW2 and competitives are more fitted to play to Tera.
Or you can average them and get 95 hours, of couse there would be deviation when it is a low success rate. But on average, people who put in more time still get better gear. You can increase the success rate to have less deviation, but then that would not be as competitive.
Obviously I am making up numbers, but basing it off my numbers, you can't just average out 2 players and meet mid way. The problem is that the chance of successfully enchanting is in the lower percentile, so in my example if you multiplied the amount of players who took 40 hours as well as those who spent 150 hours, you'd see that there are more on the side of 150 hours than 40. So the average would lean more towards failure than success.
Not a problem for anyone who has had luck, but a huge problem -- and time sink -- for those who haven't.
There is still an average time. Yes. some people get lucky, more people don't.
But on average people who spend more time still get better gear, it is supposed to be a time sink, or it wouldn't be competitive.
Any chances taken by large numbers, will be close to that exact chance.
There is nothing wrong with the chance imo, just too little numbers, so people see big deviation.
That is why I don't like GW2. People who put alot more time in game should get their reward.
This doesn't make sense. The amount of time spent on getting +12 gear is not based on time and effort, but on luck. You can spend 150 hours and not have +12 gear, or you could spend 40 hours and have +12 gear.
Or you can average them and get 95 hours, of couse there would be deviation when it is a low success rate. But on average, people who put in more time still get better gear. You can increase the success rate to have less deviation, but then that would not be as competitive.
But I think people who are happy with current system wouldn't even come to the forum if not to see patch notes.
Official vote is a better way.
If you want competitive, I think low percentage is pretty reasonable. I still like how only people who do instance run everyday have +12 gears.
That is why I don't like GW2. People who put alot more time in game should get their reward.
How else could you make it that way? Like with 100% but you need 30 golds to enchant from +7 to +8?
Then I'm sure people will still complain. And the random factor of enchanting is more fun.
I don't get why people get upset when their enchant fails, it is not like if you don't have +9 you can't do anything, the minimum gear requirement in this game is quite low.