blacklotaus's Post History
- 20man: Runaway kelsaik's Sanctuary
- 10man: unstable Kelsaik's Sanctuary
-10man: Fortress of the Sorcerer
-10man to 20man: Kamaiâ€™s Prison
-Unknown: Vallonaâ€™s Dice
Still can't log in. Missed Nexus zzz... yeh if people log out they start getting this message.
Seems I'm not the only one. I logged out too reboot my system. And now I get that same message while trying to log in.
She mainly updates on her DA , but I haven't seen anymore of the TERA comic. Think shes still trying to get through all of her TERA requests.
TT_TT I get home from work and miss all the codes /sigh. Halrath you troll :(
Edited by: blacklotaus
about 1 month ago
- Reason: forums does not like the word "Work"
GL is functioning the way it is ment to be. It has been like that since kTERA. Just as others have explained there are mobs that have no aggro and have different roles then what most mobs function as. As long as your healer does not run away from the party and is mobile around the party while healing its just fine. aka constantly moving and healing. Nothing needs to be fixed so if you are dying your doing something wrong.
And off topic ..Doddler as THE doddler from RO? or no :> If so I've always loved your website and databses back when I played RO.
a friend of mine tested the new FF remake out of curiosity because he got into closed beta. He said that no one should waste their time. SE didn't do much to make it impressive. He even did the first dungeon as well.
And the only reason why FF could ever have "decent" story line's is from taking in from their old games and either renaming things, changing up the story, but a lot of the concepts are still t he same just with a new skin and "story" too it. SE has a huge vault too play with for their series. But if its really not gonna change I don't see the remake doing much better then the original FF14 failure.
And yes -- the Armors on the horses for a lot of them have those decorative horns or designs.
While I agree that the questing is bad in TERA, at least now its better streamlined then what it was when it first came out it wasn't even flowing it was so bad. And they cut out alot of quests and at this point if you can't get too 60 off these quests its so easy now..
The thing tho lvls 1-19 have always been slow and not interesting because there's just a basic somewhat storyline which can loose alot of people. Even before touching a Baslick as their first bam. Its kinda stale. 30+ is where the story-lines kick in and are constant as too why you go to each area and what not.
Honestly I think they should totally re-vamp 1-20 completely from scratch but that's me.
Oh wow all the GMs I have had where super nice. That's the first time I've seen that. I would more so complain to a main one (like Treeshark/ect) here then post on the forums.