bluesux's Post History

so you're telling me when my team 3 mans fokhm and 4 mans bthm and i run around 1v3-7 people isn't looking for a challenge?

You could do plenty of things to progress in the game while challenging yourself the along the way.from my perspective you just aren't skilled enough to do so because you already think you're amazing which makes you unable to improve any further. You ahve no idea how many people i run by who talk like they know [filtered] when they don't know anything about the game. as far as i'm concerned, Most of the people agreeing with OP is just more of those people that i just mentioned.

Also, Skill isn't nearly important in this game as you think. Experience is was more important than actual skill. Knowing comes before executing. That is why you new people get kicked all the time. You know what i check for when i do a gear check? Its no the ilvl. Its your crystals. Then i check your gear to see how much you know about the game. for example, RIGHT NOW if i see someone with t12 gear, i know they are just retarded since t13 gear is like 300-1000 gold. So erase your old assumptions and fix yourself before you complain about something you cant fathom.
I would like to point out a very important mistake you are about to make.

Priests getting a 43% damage reduction buff in pvp is a horrible idea. You are giving priests a grand total of 94% pvp reduction with armor, zyrks and potions. I've heard rumors that the 43% was a separate reduction multiplier but I want confirmation on how exactly this works.
It just worked for me. Took like 20ish minutes though. I would just relog in to the launcher every few minutes
xera32 on 07/31/2012, 04:49 AM - view
@bluesux

Calm down, take a deep breath.

Now to refute some of your claims.

Slayers have the 2nd highest number of stuns. So they got that going for them. As for perma CC? nothing does that. Warriors can come close but even they can't. Of course slayer stuns are short duration and have already been taken care of in QA2 "Slayer - some skills have their stun and knockdown effect reduced in PvP". Warriors also only have 4 stuns (cascade doesn't stun the target, only stuff around the target).

Armour for slayer. Slayers do actually have nearly the same and even have more armour that a berserker when the berserker is under the affects of fiery rage (although any berserker using this in PvP is a moron).

3 months to get the 2 important master glyphs? You must not get 3 bosses very often. It took me a about 2 weeks to get the 2 glyphs I needed with dire badges from doing 3-4 runs a day pugging most of them. Hell from the 120 dire you spent thats 8 random chances of getting 1 of the 3 important master glyphs for dps. Now there is also 2 important ones for pvp, stun on overpower and reset on evasive. So lets say 1 month to get 4 glyphs through dire and 16 chances at getting them as well.

And your last point that is easy to refute, attack speed. Speed doesn't scale with damage, the base damage is how hard it hits. Period, end of story. The base damage on slayers is actually pretty damn high, its still lower than all the other damage dealers except warrior, but its only just short of archer/berserker. Sorcs truly do have huge base damage (7k fireblasts!). Slayers have 2.1k on HT, 2.3k on MS, 2k on WW and a 8 second cooldown 30% boost.

Slayers were great before master glyphs, and broken after them.

And the one thing you got right! Reflect is stupid and needs some sort of heavy nerf/pvp removal.


You did read what i was responding to right? OP was talking about how slayer had perma cc. and i was trying to explain how retarded he was. also I dont know what cascade of stuns does but I thought warriors had a skill that increases the duration of a stun if a target is stunned? I dont know really but I have been stunned by a warrior for 5-6 seconds WITH 1.6 s reduction.

And i was thinking more like 5-6 glyphs? The triple crit multipliers were at the top of my list for things to get. Like i said, I got 150 dire badges and got a boatlod of repeated glyphs from the box. After i was about 80ish dire badge mark i sold all of my practicum badges because i kept getting repeats, including a repeat of the master glyph i got with a dire badge after i got it with the dire badges.

and yes obviously attack speed doesnt scale damage. I was simply explaining base damage across classes in relation to their attack speed. For example although a bezerker attacks slower, they hit harder per hit. Soa warrior will never hit harder than a slayer but will always attack faster but a slayer will never hit harder than a zerker even though a slayer attacks faster. I'm pretty much saying that saying attack speed makes a class Op is retarded.

Did you even read the original post that i was replying to?
Edited by: bluesux 10 months ago
Cede on 07/31/2012, 04:45 AM - view
i play slayer as main and heres what i think. remove the glyph of sap. done. slayers dont need it. im perfectly fine with it just being a root. it backfires when im counting on it proccing and it doesnt. and its op as [filtered] when it does proc. just remove it. too much rng in this game as it is without a rng super stunlock added to it. stupid glyph. needs to go

Sounds about right. I mean I love the glyph but i have to agree it's ridiculous. and yes this glyph is a master glyph.
UHh i'm going to try to restart the launcher
Having the same problem. VoT
Edited by: bluesux 10 months ago
from what i have heard from the people transferring that feral valley has the worst population of the 4. JC seems to be very pve heavy and VoT seems to be very Pvp heavy.
There are rumors that if you try masterworking AFTER you have enchanted it, it is much harder to masterwork. seems to be a pretty common trend too fomr the stories i've hear. it took my about 30 MES on my +0 plowshare to masterwork it. Some luckier people have succeeded in 7 tries
JohnnyVanh on 07/31/2012, 03:27 AM - view
Suwayer on 07/25/2012, 03:16 PM
Lancer with top tier gear and reflect will never lose to anyone. Not sure why they are not getting yelled at.


Because slayer doesn't teleport to your back and then proceeed to perma CC you and kill you without being able to fight back or run.

What i don't get is, what justifies their perma CC and teleports and long range dps from distant blade?

Are they squishy?
No, they have so much endurance they have same defense as a zerker in heavy armour

No dodge?
No, they have an invulnerability framed dodge

Low raw damage?
No, they are unreal dps only second to a sorc, they may aswell be zerker's cooler older brother considering their power modifier and thus attack power is so high

Do they at least compensate for this high raw damage with low crit?
No, they stack triple critical glyths, i mean really? more crit than a zerk too?

Do they have low mobility or base speed to justify a powerful ranged attack that can stun too?
No, they have a dash, a charge, high base movespeed and a backstab, noone is getting away from a slayer derping.

Do they have low attack speed?
lol nope

Anyone see a pattern here?
No downsides?
Just give slayer a block and a selfheal and rename the game to Slayer Online lol



You're crying about the wrong [filtered] bro. Slayers were perfectly fine until the introduction of master glyphs.

Let me explain how wrong you are. Im going to tell you how almost everything you said was wrong and prove to you master glyphs are the only thing making slayers op-

slayer perma cc? only because you're garbage. Backstab is only a 4 second immobilize which can be easily countered if you have the 18 resistance to immobilize and knockdown stat on your chest piece which you can STACK 3 TIMES if you have t13 pvp armor and 2 times on any other armor. slayers have 2 stuns; one a on a 15 second cd and another on a 20 sec cd. so perma cc my [filtered]. A good warrior can chain stun far better than any slayer can because their blink is a stun, they have a parry stun and cascade of stuns which compound the current stun duration by almost double and maybe triple.

And no slayers do not have more armor than a zerker. any class can be tanky with pvp armor in pvp. You using armor as an argument really shows how clueless you are. I mean no [filtered] if a slayer with better armor is compared to a plate user with [filtered] armor then obviously a slayer will have more armor. HERPDERP. Warriors are tankier than slayers by far. they have an endurance buff, 10k more base hp and 3 dodges and a blink that can reset.

if you think a sorcs effective dps is higher than slayer than we are not playing the same game. slayer raw damage is balls also. slayers thrive off crits just like every other dps class. If you can't crit, you're useless as slayer.

Crit glyphs? you mean master glyphs right? we only get one double crit multiplier pre masterglyphs. And you think getting all the crit glyphs is easy? yeah you wish. more than 2 months(yeah 150 dire badges = 50 perfect runs with pubs) of farming ToT to get all the slayer glyphs that make slayers op.

Slows are a percentage which means a well placed and timed cc can easily make a slayer very kiteable. charge has a 12 sec cd. backstab has a 20 sec cd. And also our ranged attack only stun if we put a buff on it. not to mention it's only so powerful because you're retarded and run away form slayers and give us a backside bonus.

Slayer attack speed is not as amazing as you think it is and is not even valid to use as an argument because attack speed and damage scale inversely. the faster your attack speed the lower the damage on your base attacks. classes like zerker don't rely on attack speed much anyways.

Now let me explain to you why slayer are OP as hell.
Master glyphs-
from our master glyphs we get 2 triple crit multiplier on our highest damaging skills, a 35% reset chance on backstab procing off our 4 sec cd dodge skill, a 8 sec 35% chance 3 second stun and a 2x crit muliplier buff every 8 seconds. So in other words, slayer can have x6 crit rate on a skill every 8 seconds. Not to mention getting point reductions on key glyphs so we can have even more glyphs on at the same time. THAT IS WHY SLAYER IS OP. Before all this slayers were underpowered and weak in pve because of their inability to crit often, subpar in utility for pvp because you don't even need a slayer when you have zerkers and archers one shotting everyone in combo with a well placed sleep.

In summation, your plan is [filtered] retarded. all these people you are asking to roll slayers will have to wait 3-5 months(depending heavily on luck) before their characters are ridiculously overpowered and by then EME will have already buffed all the other classes anyways.

If anything you should cry about 30% damage reflect, clearly the dumbest stat in the game. fight a priest with that [filtered] and expect yourself to almost never win. Priests can stack up to 90k hp and have up to 50%(although not at the same time) mitigation in pvp. Isn't just awesome that when you fight a priest, 95% of the damage you take is from yourself? totally balanced. And oh! everyone's stacking it! so if you're a sorc or an archer, expect to die in mass pvp after using arrow rain or fireblast. Totally. [filtered]. fun.

and yes slayers have 2 self heal glyphs healing 3-4% percentage of max hp. one off a 4 sec cd which has a 50% chance of resetting. But only baddies would use something like that because there are much better glyphs for slayers.


Oh! now we know how utterly clueless this guy is. Now go cry in a corner because you suck at this game and play your easy mode WoW or GW2. thanks
Edited by: bluesux 10 months ago