boonsterfication's Post History

Fix the guild tag dropping during GvG's. So dumb when someone drops their guild tag moments before they die in a gvg...
Why would you want a guaranteed gold drop? Sounds like it would defeat the purpose to even run it more than once after you get it... Doesn't sound very "MMO" ish if the goal is to get everything asap rather than keep you playing on a long term basis...?
EasymodeX on 06/12/2012, 10:20 AM - view
1. There is a solo quest / story quest dry spot around 53 or so. This is known.
2. Leveling rate recovers for 55-58.
3. Levels 59-60 go pretty fast.
4. Level 60 is pretty much as already cited in this thread. You will:

(a) Run FOK/BT over and over (10-50 runs depending on luck).
(b) Run TOT over and over and over (>50 runs).
(c) Grind gold to enchant [filtered].
(d) Run FOK+ and BT+ over and over.
(e) [PvP] AFK in Nexus events over and over.

It's pretty mindless and repetitive gridgrindgrind [slot machine] grind grind grind.

There's no actual gameplay; it's simply 1-2-3-4 for gold / enchant acquisition.


You forgot Hardmodes!~ Same thing but most people don't/won't even attempt it. Don't forget Kelsaik! I ran into a majority of the player base that don't even know who that is. That fight is hella fun (I haven't completed it yet). LoT HM/ ET HM.

Not sure what crazy person just wants to do 2 of the instances when 8 instances are available ? FoK (+HM), BT (+HM), ET HM, Kelsaik (+HM), LoT HM, ToT (does this count?)
Clearly the ones saying they're useless in large scale has never seen a well placed aoe stun. They can stick to healers like glue if they know how to play their class right.

"Warriors are far from be OP. IMO this class need buff in both PvE and PVP"

Does not need a buff for PvP. If this class can already 100-0 many of the other classes with a lucky string of stuns... I'd be scared to see what they can do with a buff...
Chyna on 06/09/2012, 10:09 AM - view
Thundercat on 06/09/2012, 08:44 AM



I think I've reported you more than I've posted on the forums.


Didnt your mother ever tell you that telling tales wasnt nice. Always imagine people who brag about reporting people as pimple faced skinny nerds.


Irony at its best.
SteventheBoss on 06/09/2012, 09:46 AM - view
All of this is just a marketing ploy by EME to sell to an audience that does not do their research. "Oh look! Cross-level friendly game! Let's buy it and devote money and time to content that really doesn't exist," All of this is just cheap marketing to draw in and hook the crowd. Why do I have the strangest feeling that this company will not deliver all the necessary changes needed to satisfy the paying customer. This game is quick cash-grab for a young company starting off. I mean, KR Tera has been out over a year now. And we got Tera after them, so.... shows that for a year, problems haven't been fixed. I mean just look at the forum, there's always something brought up. Just to name a few:

1) LFG leaders going afk, no vote kick;
2) UI FPS CPU bottle neck - huge technical problem
3) Crafting past 250 is ridiculous
4) Rift... I mean Nexus, comon... another surface-level shameless marketing ploy to say, "Hey, we got live events too, just like GW2, and Rift. It's an invasion!" Who actually enjoys the Nexus?
5) Battlegrounds should've been implement BEFORE the game release at least 1.

I mean, these aren't sure critical items that make the game "unplayable." But, they're huge inconveniences that the paying customer has to deal with on a regular basis, and CAN and MAY be a game breaker.


The only "ridiculous" part of crafting is from 250-280. After that is smooth sailing. Unless you didn't blow through the 40-50 content, you should have about 1/4 of the required mats to craft (assuming you didn't farm it at all and just did your quests and move on). I had about that amount. Went back at 60 and 2 shot the mobs to farm the rest. I'm 380 armour and 320 weapon. Keyrunes and Aeru Runes are easy to farm since it is my level and zirc/sikka runes drop no ones business.
Awww yehhh!
RO ftw.

Best mmorpg ever. Nothing even comes close to how much fun I've ever had in an mmorpg.
Farming 0.01% rates all day till WoE. WoE till you cry tears of joy (and realize all your investments are gone from the emp breaking all day lol)
Oh oh farming hats! Best incentive :D

Screw quests. give me hat grinds :3
BUT all I want is Shft F12 lol.
Crisserian on 06/08/2012, 10:25 PM - view
boonsterfication on 06/08/2012, 10:12 PM


If it is the server, why am I still running at < 100ms ?
That is playable ping. Right now, nexus is not playable due to graphical renders. Please.

Hailstorms does nothing to the lag.
Totems does nothing to the lag.
Hell.. even all those people does nothing to the lag.

Notice the FPS increase when mobs are NOT there compared to when they ARE there? Yeah... Figured. Its the textures.
So just because the framerate drop occurs when monsters are present, you immediately assume that it's specifically because of their texture effect? Did you even check your GPU usage during nexus?

Go download Afterburner or something and check it out. It's not due to graphical renders if framerate drops at 20% GPU usage.


Fram rate drops from the chrome texture and ONLY the chrome texture. You can put a hundred regular mobs together and it'll run like a hot knife through butter (perks of the U3 Engine).

The chrome textures basically subdivides a vertex to give it the smooth metalic look. Underneath are the bumpmaps to give it the wrinkles, bumps, dents etc. When you smooth models that are jagged, it takes even longer to render (To test this go get a trial Zbrush. Make a sphere with a regular texture and a chrome texture and simply render it.)

And why on earth would you even assume its a server issue which deals with packet lag when its all client side? I can lag like a mad man on TERA and still run SC2 (as an example since that is what I do while I am attending the afk event) and not lag at SC2? It is not server side. It is client side.

Simply put? Yes. It is the texture.

blacklotaus on 06/08/2012, 10:24 PM
Boon is correct though - even my guild has had talks about it.

it *IS* the graphical renders/skins

I do not lag while playing Tera , so it is not their server. And my connection is just fine on my own net.
When Nexus starts it is not even laggy.

Its not even lagging when we all run past all the normal bams with normal textures/skins.

However once the "Special" nexus mobs spawn its a diffren't story. I've noticed before and after each wave my gameplay is fine.

It is at its worst during stage 3 with the final dragon boss/ect then it goes to hell with the slideshow. A normal dragon wouldn't do this with so many people?

I still have to think its the renders/texture ~~:


Thank you. Someone who understands textures.
Edited by: boonsterfication 11 months ago
Loaft on 06/08/2012, 09:18 PM - view
boonsterfication on 06/08/2012, 08:02 PM
It isn't their servers nor our computers. Its the chrome texture on the models. It is trying to render all the lights from effects and a natural chrome texture takes much longer to render.

I just wish I can edit it myself or they can add a real texture to the models :(

EDIT:
Source: I'm a 4th year student in digital media as a 3D artist. I work with Zbrush, Autodesk Maya and 3D Studio Max for my digital artwork.


It's the servers, not the hailstorms, or "chrome texture". please.


If it is the server, why am I still running at < 100ms ?
That is playable ping. Right now, nexus is not playable due to graphical renders. Please.

Hailstorms does nothing to the lag.
Totems does nothing to the lag.
Hell.. even all those people does nothing to the lag.

Notice the FPS increase when mobs are NOT there compared to when they ARE there? Yeah... Figured. Its the textures.