I've been pouring every last ounce of free time I have into TERA CBT3 and, among small bugs, there is one in particular that I really wish would be changed.
Falling animation/falling ground contact lock-up. For a moment, upon hitting the ground, your character will almost lock-up and not allow you to move forward. I feel like this makes the animation pane look stilted and robotic. I'd like to believe (unless, obviously, falling from a height that would kill you outright) that most people would roll to absorb the majority of the impact across their body.
Hell, even if they ran forward unbalanced for a few steps it would look heads an tails better than falling, hitting the ground, and stalling there for a second or two before forward progress happens unimpeded again.
Obviously, this is cosmetic, as the second that you lose when making contact is negligible in outrunning any mob wandering the area. I just think it's extra bits of polish like this that help with total immersion, especially because everything else is animated so beautifully.
I'd like to hear some feedback, what's everyone think?