iamwhatiam's Post History

I have similar ping to you. My warrior is only in the 20s, but so far I'm loving it. It's hard to go back to the other classes, they feel so slow after the warrior. It was the last alt I made, but now I wish it was my main. BAMs telegraph most (all?) of their attacks a good 1-2 seconds in advance, sometimes even longer. So ping's not really an issue unless you have the reaction times of a 90 year old.

It gets a bit hairy when some of the named BAMs enrage, but considering they can hit for 5k+ in the mid 20s (2/3 to 3/4 of a toon's HPs) I can't see any class not getting a little adrenaline pumping at those times.

So far I've had no issues with basilisks, kumas, nagas and mercenaries at the appropriate levels, and I'm pretty sure I'm nowhere near being a great player. I got Barraq down to 80% before he jumped on me while enraged and one shot me, not realising he was a world boss. He didn't hit me until then though. The mercenary killed me with an enraged jump on my head on the first attempt, but second attempt it went down. Really fun for BAM soloing anyway.

At 25 BAM soloing became almost trivial with a second glyph regening HPs on attacks. Although normal mobs have become a little boring since I can just mow into them now and get all my HPs back without bothering to evade their attacks much.

Hoping this persists into the 30s, the warrior is so much fun.
HTakara82 on 05/04/2012, 10:27 PM - view
CaptainSunshine on 05/04/2012, 09:45 PM
Everything doesn't have aggro on the mainland.


Actually they are, all mobs outside of newb island is aggro.


Look on your compass. If it is a red square, it will attack you. If it is an orange square, you have to attack it. If the square is flashing, it is already agroed on you. There are lots of mobs, including BAMs (most BAMs I've seen are orange), which won't attack you.
Am I the only one finding it funny that experienced lvl 60s running hardmodes are being told L2P by lvl 32s?

Especially when those lvl 60s are saying the class is fine with the exception of 2(?) movement intensive fights which can only be experienced by endgame geared 60s.
I have a short reprieve thanks to the missus getting a phonecall, so time for one more. Lucky you!

DeadX on 04/25/2012, 05:04 AM - view

laziness.

herd mentality


You should probably have a good think about what you've said here. You were lazy yourself, using "MMO". That's meaningless. It's either MMOG or MMORPG. Just as DPS when referring to a role was originally (pre WoW) "pure DPS class", which shortened to "DPS class" as hybrids had DPS increased over time, and finally now just "DPS".

And herd mentality? That's kind of the whole point of language, which is what we're talking about remember. Saying you don't want to use DPS like the majority of the MMORPG community and be understood, and instead use DD and not be understood due to the double meaning and not widely used "damage dealer" meaning, is like speaking Klingon instead of English because you don't want to be part of the herd.

Again I'll say it... language is purely about communicating with each other. I don't complain about people having really bad grammar or terrible spelling, or not capitalising words, and so on. So long as I understand what they are communicating it's fine. And likewise, regardless of the actual meaning of DPS being Damage Per Second, the community understands DPS to mean a damage causing role in a group, but most of the community will have no clue what you're saying if you say "LF1M DD".

And now I've copped a whack across the back of the head and the death stare so I'm really off.
Thundercat on 04/25/2012, 04:35 AM - view

this is so beyond wrong its not even funny. a charged attack for example is not doing "damage per second" because the seconds it's charging, it's doing no damage at all. when it's finally let go, it does one single large amount of damage, a k a burst.


Umm... that's not burst. The casting time is included in the DPS calculation. Really... learn MMORPG terminology.

never once did i see "DD" mean anything outside damage dealer in EQ2, ultima, FFXI


So playing only 3 games which didn't have a particularly large number of subscribers makes you the terminology queen? Okay then. I'd argue against that being the case in EQ2 though, it was definitely in use there.

Unfortunately I cannot continue this enlightened discussion as I've been called away, but have fun in my absence.
arwis on 04/25/2012, 04:19 AM - view
FFS until you understand what the guy meant using one or another term it doesn't matter what kind of term it was. Arguing about that is beyond retardness.


This is a terminology discussion. Someone who doesn't understand gaming terminology and reverts to "WoW fanboy" is trying to tell the entire gaming community to not use a term which is in common use. The whole point of language is to understand each other, and the use of "DPS" everyone understands. "DD" as "damage dealer" is not in use by the wider gaming community, and has another very different meaning. Hence the original point is kind of... well... pointless... when the only argument is "WoW uses DPS so no one else should; I use DD and have WoW anxiety issues so everyone should as well".
Thundercat on 04/25/2012, 04:01 AM - view


you didnt have a single argument, you just made up some hack-brained direct damage term up, and said since it comes from wow, it must be legit.


You should probably learn to read. I said the term came from before WoW. As did DPS.

I'm starting to wonder what MMORPGs you have actually played, when you don't understand that DPS refers to burst as much as sustained. I'm not sure you even understand what burst actually is.

Burst doesn't mean you do big, slow attacks. That's still sustained damage. Burst is when you burn an ability which allows you to do higher DPS for a short period of time. Does any class in TERA have actual burst damage? It all seems to be sustained damage, without the ability to suddenly burst and burn down a mob for 20-30 sec at a time before reverting back to sustained while awaiting long cooldowns.

You seem to think autoattack means sustained or DPS and individual abilities/spells mean burst - and that is incorrect. Also DPS doesn't refer to every single second, it refers to the average damage per second over an extended period of time. The sustained DPS will usually be across multiple encounters or at least a long single encounter (usually a time a fair bit longer than any class can burst and long enough to average out the RNG), while burst DPS refers to a period while you are under the effects of special abilites lifting your damage output.

At least learn correct terminology in the extended gaming community before you attempt to tell others what terminology to use.
Thundercat on 04/25/2012, 03:34 AM - view

stopped reading

wow fanboy thinking wow terms are the only terms. pro


Lol! You realise the second you make a post like that you completely invalidate any argument you attempted to make?

Just for reference, I'm far from a WoW fanboy, although I have played it for a while yes. It's not a bad game, anyone who says so has rocks in their head. I'm not saying its great either, and would argue it took MMORPGs in a bad direction. But anyone with half a brain has to recognise the success. I've played 8 different pay MMORPGs I think. Something like that anyway. WoW was far from the longest sub time of the ones I've played.

You would have a lot more success attempting to argue for something by actually referring to any points made, and ignoring personal bias since, like in this case, you'll end up looking like an idiot otherwise and simply seen as an anti-WoW elitest or a troll.
Thundercat on 04/25/2012, 03:15 AM - view

the hell is "direct damage?"

damage dealer or DD has been commonplace in my MMOs since 2001


Direct damage refers to all the damage done in an instant.

Instead of as Damage Over Time (DOT). Which usually refers to things like diseases, poisons and bleeds, and may start with a Direct Damage portion before the DOT kicks in.

And like I said... just because your MMORPG(s) use one term, doesn't mean everyone does. And this is a great example: the most popular NA MMORPG of all time (regardless of any arguments about the quality of the game or community) uses DPS for damage dealing classes, and DD as direct damage. The same as MMORPGs before it did. I've never heard of DD referencing a class or class type.

But all this is a pointless discussion. You know what people mean when they ask for a DPS class, which is the whole point of language. Instead you should be asking for consolidation of meaning for terms like GTG. "Good To Go" or "Got To Go"? Always fun when your healer says GTG, so mobs are pulled, and then the healer disappears. And talking to them next time they're online results in "I told you I had to go".
But DD refers to a Direct Damage spell/ability or Direct Damage portion of a spell/ability (was pre WoW). That's a term which has been used since somewhere around 1999 at least, if not earlier. So that doesn't work. What's the next option?

I think what the OP, and many anti-WoW elitests like the OP, tend to forget or simply not recognise is the vast majority of "WoW" terms, if not all, come from other games pre WoW. Just because "your" game didn't use the term, doesn't mean it is "WoW" terminology.