lIlKyo's Post History

Kampfer on 09/05/2012, 03:23 PM - view


If you're actually good and you have good friends/group, you can score rank2/3 easily and thats 4 or 5 silvers and 1 gold per run.



Imagine a casual doing this with bad RNG. I think you missed my central argument. It's not that I cannot do these instances, it's that casuals do not have the patients to sit and grind it out, especially the ones that have bad luck. You say it's not that big of a grind to you, however, that's not the majority of western audiences which is what you need to look at when you're planning for long term sustainability.

As [filtered] as it may be for you to admit it this game won't go anywhere ever if no one is subscribed because it's "too hard". You can attempt to rationalize this "new content" anyway you like, but people are still going to unsubscribe regardless of how you try to twist it. A bad system leads to a bad number of subscribers.
Sirjuka Gallery currently gives (if you PUG/can even find a group) mainly Silver Talents. Assuming you stay and get the minimum(?) of 2 silver talents for completion that means you'd need to do 3 days worth of Gallery maxing the 3 times a day cap.

So, you spent 3 days grinding silver talents. Good job. Now, lets say and you go to Allemanthia to try your luck with a Randomized box and attempt to get one NEW Green Glyph. Your chance if it was just restricted to the Allemanthia(new glyphs) would be 14% of getting the correct glyph(1/7), assuming you exclude the chance of getting nothing, alkahest or anything else worthless.

However, the way the current system works you actually have a 4.5% chance to get the correct glyph due to the fact that you can get Kiator/ToT green glyphs from the Allemanthia randomized boxes as well(22 total glyphs). Not to mention all the other useless stuff above, as well as, getting absolutely nothing.

....okay..so..

What about westernization? People may be skeptical about server merges/fate of the game but when you have blatant issues for the /western market/ like this; and zero attention is focused on it you arrive at your answer as to why this game is not doing as well as it could. Sadly, it appears as if EME cannot take constructive criticism from people who understand root issues with the game they're selling and continue to do it "their way".

Well, good luck with that. Luckily, I only queue for a few BG a day now and won't be bothering with this grind because it barely benefits my glyph build. I feel bad for people who are going to grind it out/invest that much time with it.

Feel free to post your ideas about it @_@
To the people who are attempting to rationalize the idiocy of the desperate resolve buff I don't know what to tell you other than you have zero grasp of game balance, and proper game design. This should not be in the game at all. If you're losing you should lose end of story.

If there was an actual ranking system that reflected people who were ranked #1 instead of matching them against random noobs then this system would start to look better but there are just too many issues with current BG to make them even remotely "good". It takes way too long to post about all of them, but do not try to sit and say the issues are not blatantly obvious. I don't understand WHY EME listens to people who have no clue what they're talking about.

15v15 premade games can still be "competitive" but it's incredibly far off "ideal" game setup for competition. They need to fix it or they're going to find people getting bored with grinding for stuff again very fast.
Edited by: lIlKyo 10 months ago
:l
I have no idea why this is in the game. Possibly the worst addition to something that is Tera's attempt at competitive arena.
I have no idea who this is, who the guild is, or what the point of this interview was.

It's cool that you guys are doing player content and featuring it on the front of your website, but at least take someone from the most popular guild on the most popular server and create something with that.

For instance, as much as I hate Man Up, at least their GM understands the game and could give a much more entertaining and informative post about the game and his guild.

If you want players to feel compelled to promote the game in a positive manner do this stuff correctly. At least, I think it should be done this way.
ImperialPanda on 08/28/2012, 07:48 PM - view
I don't get why rankings aren't updated real-time like in every other game.


Bet you wonder the same thing about your map. Well, guess what? So do I.
Spikoli on 08/28/2012, 09:49 AM - view
lIlKyo on 08/28/2012, 09:38 AM
Spikoli on 08/28/2012, 09:31 AM
I don't find anything wrong with gating content. If you look at the reason why companies gate content from the larger perspective, and not just your own, it is hard not to agree with the theory.



80% of MMO gamers play casually, to casual +. 20-30 hours a week. It is important for that large portion of the playerbase to not be steam rolled by 10-15% of the playerbase, 3 weeks after new content is relased.



Especially in PvP.



Nobody wants to pay for a game, that 3 weeks after an expansion, 15 % of the people that play MMO's 80-100 hours a week have capped out all the gear, joined forces together, and kick the crap out of the other 80% because they are bored.



Slowing down the progression of this 10-15% of gamers, is for the greater good of the Tera community.




Okay, this is like the worst argument I've ever read. Not only does your first paragraph literally have conflicting ideas but you're basically saying: People shouldn't get gear too fast because it makes the game unfair and adds to the game's life expectancy.



Okay, so here is what you do: Have PvP MARKED gear, but have equal stats on equally obtainable gear in equal amount of time. Make the time required to get both sets reduced, but give some sort of cosmetic, or even aura/something badass, to people who work for their stuff. People should NOT be punished for grinding for their gear. On the flip side, you shouldn't make it so casual players get nothing because things such as timed events prevent them from getting anything at all.



Slowing down progression literally only serves one purpose: To kill a company/game so they can move onto the next project. If you look at any major corporation/business in the present day, and this full includes BHS, you can see how their development and ideal working goal is to maximize profits - even at the risk of neglecting their customers.



So what SHOULD you do? Either don't pay a monthly sub, or suggest ways to fix core problems with the way they design their games. Simply sitting there and not saying anything goes beyond what a rational person would do. However, "rationalizing" logic(in the philosophical tense here) is a pathetic excuse that only hinders the gameplay of people who understand what they're talking about.


I disagree.


When players can't compete, they stop paying.


Did you even read what I typed? I'm pretty curious. If you did.. I'm sorry your reading comprehension fails you. :(

and P.S: In the SC2 community we call people like the above, who type a bunch of stuff without reading, understanding, and comprehending what they're actually discussing the vocal minority. They then follow it up by providing a conclusion based on a false basis and a few claims they just pull from nowhere.

Though, I think if you read my post correctly you'd have typed something completely different. Granted, my assumption that you're not actually dumb.
Edited by: lIlKyo 10 months ago
Spikoli on 08/28/2012, 09:31 AM - view
I don't find anything wrong with gating content. If you look at the reason why companies gate content from the larger perspective, and not just your own, it is hard not to agree with the theory.

80% of MMO gamers play casually, to casual +. 20-30 hours a week. It is important for that large portion of the playerbase to not be steam rolled by 10-15% of the playerbase, 3 weeks after new content is relased.

Especially in PvP.

Nobody wants to pay for a game, that 3 weeks after an expansion, 15 % of the people that play MMO's 80-100 hours a week have capped out all the gear, joined forces together, and kick the crap out of the other 80% because they are bored.

Slowing down the progression of this 10-15% of gamers, is for the greater good of the Tera community.


Okay, this is like the worst argument I've ever read. Not only does your first paragraph literally have conflicting ideas but you're basically saying: People shouldn't get gear too fast because it makes the game unfair and adds to the game's life expectancy.

Okay, so here is what you do: Have PvP MARKED gear, but have equal stats on equally obtainable gear in equal amount of time. Make the time required to get both sets reduced, but give some sort of cosmetic, or even aura/something badass, to people who work for their stuff. People should NOT be punished for grinding for their gear. On the flip side, you shouldn't make it so casual players get nothing because things such as timed events prevent them from getting anything at all. For all I care we could all be in level 1 gear together and PvP. Then gear wouldn't even be a factor; it would be as balanced as the game could possibly be. So complaining about gear stats/what kind of gear or how to get it is literally subjective in the respect that people are crying about getting owned by people with much better gear - though if it was balanced - things would probably be the same. Because of this "anyway" statement it's pretty apparent that even if the PvP gear was only marked, people would still want it, get it, and continue to PvP - but to stump the progress of the NA scene because of some "economic consideration" by EME is silly.

Slowing down progression literally only serves one purpose: To kill a company/game so they can move onto the next project. The game dies, you move on to another one, they make a new game and you come back and buy it. That makes them money. If you look at any major corporation/business in the present day, and this fully includes BHS, you can see how their development and ideal working goal is to maximize profits - even at the risk of neglecting their customers.

So what SHOULD you do? Either don't pay a monthly sub, or suggest ways to fix core problems with the way they design their games. Simply sitting there and not saying anything goes beyond what a rational person would do. However, "rationalizing" logic(in the philosophical tense here) is a pathetic excuse that only hinders the gameplay of people who understand what they're talking about.
Edited by: lIlKyo 10 months ago
Linnies on 08/27/2012, 07:25 AM - view


EME NEEDS A DAVID KIM.

If you do not know who David Kim is : http://wiki.teamliquid.net/starcraft2/David_Kim

please... your part of the video game industry. Know your [filtered].


EME does not need a david kim because if you're actually competitive in SC2, you'd know he does a pretty bad job at what he does. Most of the balance he gets that adds real progression to the game comes from the players themselves. I can assure you on this as I'm a part of the competitive SC2 scene.

While I don't really get along with youmu, or most of the crying the crying on NA tera I have to agree that it makes zero sense how NA tera has become MORE a grind than KTera. It literally blows my mind they called this westernization. Every point brought up is 100% correct and needs to fixed.