Would people enjoy an arena / Colosseum where people sign up to get into pvp fights or randomly generated situations that pit a group of people against another group or waves of mobs? They could place them in major cities and have awards posted for each match. Is this a good idea or bad and why?
I like the idea of people PvP in a non-battleground setting. I dont like the idea for fighting for prizes generated by the game itself because that could cause people to "thow" the fights (you better believe it).
I would like to see people betting within themselves of who, or what group of people will win. Maybe having an NPC who holds all the money and gives it to the winner. This is also a great idea for GvG battles: Have an NPC hold money that each guild bets on the fight and give it to the winning guild.
We could see some serious professional PvP arising out of that scenario. With people posting PvP strategies on YouTube and discussing on forums the best tactics.
Maybe even have a spectator mode and allow other people to watch the fight. For example you could watch a PvP battle between two famous PvP guilds and maybe even bet on the fight yourself.
Considering how difficult travelling in Tera is, if the LFG tool does not have a port then I am NOT buying this game.
I would rather play TSW or GW2 than wait for half an hour for the party to come to the dungeon every time I want to run an instance.
I'm guessing you weren't playing during the closed betas. FYI: You can already port very close to (if not directly to) the entrances already. Nothing difficult about it.
I havent played Beta but a lot of people who have - expressed complains about how long travelling takes. You saying that traveling from place to place is easy-- pretty much goes against everything everyone else has been saying about Tera.
1. Castanic horns are too pointy! I want an option to round them out. En Masse, you're bad for not allowing this option.
2. No female Barakas? I don't care about your lore, I want to create a female Baraka!
3. Elins are too young! Make them look older!
4. Some females ride side-saddle? That makes no sense according to my perception of things! How dare you impose your art style on us!?
5. Armor and weapons aren't realistic! How can someone holding a greatsword ever run as fast as someone holding a measly scepter? It. Makes. No. Sense. And the armor? Who runs around without a helmet?
I have a whole lot more complaints and even though some of these have been stated before and the horse has been beaten to death I feel that my opinion is the word of the people and you should listen to what I say because if you don't your game will DIE; I should know. I've been playing video games for 10 years. And if you don't listen to me and implement exactly what I tell you to then I will quit this game and you'll be really sorry then! Even if you do fix all of these issues I'll just find something else that's completely irrelevant or unreasonable to complain about and you better listen!
people who play this game understand its lore (for the most part?)
Elins are sprites, all sprites appear eternally young, deal with it? if your complaint is that elins look to young, so do elves, since they appear 9-12 ish until they are over 100 years old --- based on lore
you're seriously complaining to En masse? they are the hosters, not the art developers.
THose who are trained with weapons have to struggle to learn the mastery of it, mages are often weak and fragile and can't run as fast as they should, warriors carrying large weapons run at the same speed as the physically fragile mages because of the heavy load they are carrying.
you sir obviously know very little about this sort of thing! i play Dungeons and dragons (FOR THE LAST TIME PEOPLE! NOT THE COMPUTER OR CONSOLE VERSION!) and they cover a lot of this stuff.
Helmets were often for decorative purpose, and to show status, not actual combat, in this part of lore (Not actual history, don't confuse the two) because it would hinder eye sight and combat ability.
Ok first go find a dictionary, I will wait. Ok got it? Now find the word "sarcasm". Read the definition. Ok now read the OP again. There, see,,, it was not that hard.
I would like to see blue circle for friendly and red for enemy AoE attacks, shouldn't be more advanced than that.
Another idea would be to allow players to customize the color of their abilities. So each player could have his/her own spell color sceme and thus making his/her spell readily indentifiable.
Ok so from what I see these are the big themes that a lot of folks would like to see improvements on:
- Story and Quests being more engaging
- Classes and Character Customisation being more varied
- Crafting becoming more useful and interesting
- Gameworld is too static/does not feel alive
- Agro (threat) Mechanics
- Level power disparity in both PvE and PvP
Simple quality of life changes...
I dont know whats a quest item
What is an item I can equip(other than red text probably saying its not for me),
What items are crafting,consumable,etc? If I didnt have a vague idea of what a charm was, I would think it was something I could equip vs a buff. Text at the bottom of the icon saying Crafting item, consumable, gear, etc..simple stuff.
I dont know what is valuable or not? What should I vendor or not? What is considered "Grey" items, what is considered "green" or common items, what is considered "blue" or uncommon items, what is considered "purple" and rare/epic. How do I know what to keep?
simple bag organization, better icon distincting between common.uncommon,rare,and trash items, and something to tell me if its crafting material,consumable,etc. IMO, this is the worst representation of an inventory I've seen in an MMO, and its such a simple system.
People probably make a lot of chars in these betas, probably will do so in OBT, and probably will do so at launch. Import UI/keybinds from previous chars would be fantastic!
Other than that, the game is fantastic.
Didnt you just create a post where Class Variety was a big issue? By the way, I completely agree with that post.
I actually completely agree with you Cesmode.
Right now, (and from what we know from KTera) endgame Tanks are just Lancers. Period. Endgame healers are just Priests. Period.
Especially here in NA, there is no room for classes that are not that great in what they do but bring utility. I remeber when WoW (back in Vanilla) tried to have Warrior and Mystic classes in Paladins and Druids and it FAILED completely. Players in NA just dont want the "second best".
In short, if you like tanking you are basically stuck playing a lancer; in you enjoye being a main healer you are basically stuck as a priest, and caster are just sorcerers. Tera is in despirate need of more archetypes.
Warriors should be buffed as tanks, Mystics should be buffed as primary healers and another caster class added.