mionallen13's Post History

/signed
from the dps
mystics drop more balls plz
Well yall lets keep the bumps coming i would love to get like a sticky on this idea so we can really get the attention of the devs
If this happened i would reroll immediately
warriors end game becuz of dodge mechanics are not viable are very large bosses with long animations and puts ALOT of stress on the rest of the party to the extent of making fights longer harder and almost impossible

warriors need some love as well
I dont want zerkers to block every attack like a lancer just the big ones like the bleed stomp that all mobs do it will be a balance of threat and self healing but they will still require a healer to stay alive i dont want there healing buffed that much
yes i am saying fix warriors all the way and in NO WAY WHAT SO EVER increase the block value on zerkers (it is about half of that of a lancers)

I want them to be squishier then lancers by far but i want them to heal them self for short of a better example like blood dks in wow >.<
well ya keep working on warriors but it seems like making a zerker a tank would be alot easyer and alot faster then fixing warriors so it would kill 2 birds with 1 stone

it would give them more time to fix warriors properly without having them rush and solve the games tank deficit
I feel instead of Enmasse continuing to fight to make warriors more viable tanks ....
ya you see were im going with this

Make zerkers viable tanks
i know brace for the /trollface.jpgs and the like

But honestly have 2 stances like the warrior has in its current state
1 stances keeps them the way they are
2nd stance reduces the cd and increases the healing of vampiric blow and causes them to take less damage for each lvl of charge they are using at the current time

What im saying is durning the first lvl of thunder strike charge and while making it to the cap of the second charge they take like 10% less damage and at 2nd and filling up the 3rd bar they take 20%

maybe tweak the numbers a bit and obviously the 2nd stance would increase threat gen and maybe make there aoe fear instead cause max threat
also make it so they deal less damage with there charges but keep the overcharge damage and maybe make it higher in that stance to prevent zerkers from just sitting at rank 5 of thunderstrike charge all day for 50% reduced damage

Also make lethal strike a taunt
this is were you might go wtf mate why would you want an ability that cost health a taunt on a tank
it is for synergy and balance with vampiric blow
so you can use lethal strike alot for threat at the risk of durability and use vampiric blow to recover from it

This would also solve the lancer and zerker fighting over gear issue

If yall want expand on this i think it is a great idea
Edited by: mionallen13 about 1 year ago - Reason: had to make another point
there are obvious discrepancies in the balancing of warrior and slayers
bladedraw is basically overhand strike for warriors
glyph of persistence
40% for warriors 50% for slayers
Backstab we have already went over that

just a few examples ^

Now you can also say well warriors mitigate damage when attacking but in a pvp setting there are so many times that goes to waste due to getting knocked down and stunned in the middle of said attack or the attack is just plain avoided and no damage is dealt either way

Warriors look GREAT on paper but in play they don't work
Edited by: mionallen13 about 1 year ago
http://www.youtube.com/watch?v=so3rvlUEE6U

check this vid out
zerkers are fine
Edited by: mionallen13 about 1 year ago
Arrei on 05/12/2012, 09:45 PM - view
Same answer I gave all the other topics of this kind: Battlemage! Loves me some battlemages.

Plate armor, since we only have two of those.
Wields a longsword, attacks charge the blade with different kinds of magic for animations
Excels at short range AoE attacks
Cannot block like Lancers and Berserkers, instead has backsteps and short warps like the caster classes
Has a few long range moves but no lock-on spells



this all the way