Destian on 03/21/2012, 11:14 PM - view
It's still an unnecessary perk that could cause problems or complicate the system more. Alienating or exploiting one part of the system in favor of the more profitable section is hardly an issue for somebody trying to make money.
Alesiana on 03/21/2012, 11:20 PM
This is where we disagree, I'm looking at it from a different angle. You see it as a convenient way to offload items fast, but what if your unimportant item is the money maker for somebody else?
Say Item X sells for 10k consistently, Player 1 farms it religiously to make money. Player 2 has just finished whatever activity leaving him with an abundance of Item X among other things, & he doesn't think it's worth the AH space when he can sell other items for 100k in the same AH slot.
Normally he would NPC it or drop it, but since he's at the AH he can just go through the list of people trying to buy it & sell in mass. The first set of buyers he comes across are buying at 20% off the going price at 8k, he sells all of them.
This doesn't mean anything to Player 2 with his millions, but now the market reflects that lower price and Player 1 is paying for it. Player 1 can no longer afford Y set of gear at his level by the end of the day, and now Player 3 has to lower his prices or wait until Player 1 somehow catches up.
AH systems work well, but they're very easy to knock out of whack & send the entire market crashing down from outside influence.(See: FFXI 2005 christmas/Tavnazia npc glitch)
mipadre on 03/21/2012, 11:03 PMIf a high demand item is seemingly out of stock on the AH side of things, because it was consecutively sold through WTB for a significant period, the price may be hiked up. The difference could cause players to either focus on one side of the house over the other, or exploit the system to raise prices in favor of the seller.
I think the laws of supply and demand pretty much have all of that covered, though.
If there's high demand, buying prices will rise until players see the demand and choose to meet it. This will happen until prices come back down.
I'm assuming that players will be SEARCHING for items before putting either a buy OR sell on the broker, meaning that you shouldn't ever have people who do just one or the other.
Like I said, though, making demand tangible in the form of buy orders would be a fantastic way to show players what needs to be farmed right now.
It's still an unnecessary perk that could cause problems or complicate the system more. Alienating or exploiting one part of the system in favor of the more profitable section is hardly an issue for somebody trying to make money.
Alesiana on 03/21/2012, 11:20 PM
a player just coming from a dungeon has a ton of loot to vendor and wants to make the best buck out of what he/she got. So that person goes to the broker...Instead of wasting time, to itemize and put it on the sell tab that person instead checks the buy system because they're not important (uncommon/greens). the player finds a tab looking for his/her items and "Vendors" it to that player.
This is where we disagree, I'm looking at it from a different angle. You see it as a convenient way to offload items fast, but what if your unimportant item is the money maker for somebody else?
Say Item X sells for 10k consistently, Player 1 farms it religiously to make money. Player 2 has just finished whatever activity leaving him with an abundance of Item X among other things, & he doesn't think it's worth the AH space when he can sell other items for 100k in the same AH slot.
Normally he would NPC it or drop it, but since he's at the AH he can just go through the list of people trying to buy it & sell in mass. The first set of buyers he comes across are buying at 20% off the going price at 8k, he sells all of them.
This doesn't mean anything to Player 2 with his millions, but now the market reflects that lower price and Player 1 is paying for it. Player 1 can no longer afford Y set of gear at his level by the end of the day, and now Player 3 has to lower his prices or wait until Player 1 somehow catches up.
AH systems work well, but they're very easy to knock out of whack & send the entire market crashing down from outside influence.(See: FFXI 2005 christmas/Tavnazia npc glitch)
Edited by: mipadre
about 1 year ago
- Reason: Extra content