I second that idea... Its true that managing your inventory is part of the experience but i admit; There is so much loot in this game that even with both quest item AND harvert/crafting ingredients , the players would run out of room fast enough that the gameplay sequence would have to include periodic pitstop in settlements... As of right now i have to make a point in stopping way too often to be able to cash in my loots ( crutial to accumulate gold ). Now that said, the game right now seems to be balenced so that the player is stuck doing that early on (constant stops to cash in), and invest most of your earnings in ogmenting your inventory... I am thinking in bypassing any crafting quests until i have enough room in my inventory to make a difference. Also on the subject i, for now, use my bank to store all craft related items and only use them in segments of my game play where i am experimenting of that sort of activity. P.S. all side gameplay: glyphs, crafts, enchantment and what not have been eluding my full understanding ... Way too expensive and/or too hard to grasp the parts needed...
Keep up the good talk, this game could by my game of the year...