pandaisftw's Post History

Alright, thanks all for the helpful suggestions.

I have decided to skip Regents for now (Still possibly considering the chest, the skill reroll bonus seems quite good), and MW my Abyss just to inspire confidence in my follow queen hunters. Besides, farming VM mats will probably take a few months, so it'd make my life easier in the meantime.

And yes, I pvp as well, so VM would be quite a nice boon there as well.
Edited by: pandaisftw 3 months ago
Hello all,

Right now, I have a full set of Abyss at +9 (in addition to a +12 Aginator lance), and I was thinking I could just go directly from +12 Abyss into VM (whenever I start farming queen that is).

From what I've read, if you can't block or dodge on queen correctly, you're going to die, even in full VM. Also, I've tanked all content besides MCHM (I haven't gotten around to it yet) without a problem. The only things that kill me are one-shots, which after seeing a few times are incredibly easy to avoid.

While going from +9 Abyss to +12 is a huge difference (~500 defense a piece for 1.5k increase in defense total) going from +12 Abyss to +12 regents is very small on the boots and gloves (~130 def each). The exception is the chest, which gives ~200, so the total for upgrading from +12 Abyss to +12 Regents is ~460 defense. Obviously the chest has the extra skill effect, so I am possibly considering getting the chest only (which is the most expensive part).

On the flip side, I've also heard that the extra ~460 defense from Regents makes a large difference as defense becomes better as you get more defense (basically how tera calculates damage). Does anyone have any insight on this? And is it even required for current content? I'd stick with +9 if I could, but I doubt most people would risk letting a 157ilevel lancer tank their mchm. I believe a full +12 Abyss set and my +12 weapon would put me at 160ilevel, which frankly, seems good enough. On MT, a full Regents set (minus weapon, I'm happy with my +12 Aginator for now) runs for about 80k, the prices will probably increase as the broker slowly dries up since it is no longer double drop weekend. Thus, if I am to buy Regents, now would be the best time. Of course, if I skip Regents, that 80k would possibly be enough to fully masterwork and +12 my Abyss set.

Now, I don't know how hard hardmode Queen hits, but I'd be surprised if she could break through a 54k block in full +12 Abyss.

If anyone has experience in these matters, any input would be greatly appreciated.
I see, thanks for the tips. I guess I'll just eat it till I get my conjunct weapon.
Excluding the times I get oneshot for over 70k damage, even if I block, after a single hit, all my RE is gone. If I chain, they just drop a trap before I can stun again, and I'm forced to jump back.

I mean, sure, I'm probably being outgeared like heck (I am in full +9 Fraywind, I assume the ones hitting me so hard are in +12 conjunct or better), but for a game that is based on "skill", this is rather disappointing.

Any tips? (Besides getting better gear, I'm working on that)
The4thHorseman on 03/02/2013, 03:16 AM - view
its as simple as this in an open world PVP pking is gunna happen deal with it there are plenty of other channels to chose from in EVERY area stop whining when u can just go to a diff channel u dont think its fair that someone can pk lowbies hows this for unfair ANYONE can attack a flagged PKr and get away with murder a PK is a PK so why can they kill a pkr with gaining any infamy? if you ask me there the ones who have the unfair advantage once ur flagged u can no longer quest or grind because EVERYONE is out to get u. theres no reason to stop pkrs from going into towns and [filtered] the infamy system is detrimental enough to a pkr seriously give it a try sometime go outlaw and step outside of lumbertown i bet ur ganked within 30 seconds.

AND ... thats why thats were there are PVE and PVP servers if u chose a PVP server uk what ur getting into if u dont like it go PVE and quest like u want to on that kind of server PVP server is set up strictly for 2 reason the ability to duel and the ability to PK


You know that if you kill people your own level, you won't get infamy, right? You can turn outlaw on and off at will. You deserve to get PKed by other level 60s if you gank lowbies, that's the whole point of infamy. It's actually kind of hilarious you think you're the victim.

Unfortunately, as OP pointed out, all the level 60 gankers just sit in towns until it's nexus time and the whole zone becomes a safe zone, so infamy becomes irrelevant.
DracoTheLegend on 03/02/2013, 08:38 PM - view
I get the trade offs all of you are explaining. I however disagree with it having no use, its free dmg... 1 use per 10 seconds(ticks) thats damage while you're using your rotation. I'm sorry but after your big moves are on cd, spare a half second to use this then back to rain of blows and continuing your rotation, all the while having the damage tick in behind all the other hurt you're putting on...


I think you're agreeing what they are saying lol: the damage isn't "free" as you spend time using it when you could use a higher damage skill, but if there is nothing else to use, might as well use PB.
Miszou on 03/02/2013, 06:05 PM - view
So many people here just being rude for the sake of being rude. My advice would be to ignore the children and continue playing the game. It's a good game and if you enjoy it, you'll discover that you really don't need the tools you're asking for.

This post below sums it up perfecty:

Mushimushi on 03/02/2013, 04:45 PM
OP's getting enough bashing, so I'll just try to give some constructive information: this game doesn't work the way you think it does, OP. You don't need a DPS meter to tell you if you are doing fine because it will be self evident if you are.

Fights, specially the higher tier ones, will put to test your current gear, your glyph choices, your crystal choices, your choice on consumables and, the real thing that sets this game apart from others: your reflexes. Unlike most MMOs, dying in this game as any class is in most cases a direct fault of the player that dies. Try the Mark III cyclops as an example of what I'm talking about.

It's not simply about being "top dps", this game doesn't work like that. There are many factors that make you an asset in a fight and simply being the highest hitter isn't the only one. You don't need mods to tell you that you are good. You'll know you are when you get there.


To reiterate: You don't need a DPS meter because your skill will be self-evident. Sure it's possible to get carried through some of the dungeons, but if this is happening, you'll know it - and judging by your first post, it's not the sort of thing you would be happy with anyway.

There is no score-sheet at the end of the dungeons, as some other games have. But there are plenty of other ways to test/prove your skill. A lot of the (endgame) dungeons are far more involved than a simple tank+spank, and require everyone to know what they're doing and when to do it.


Yeah, this is literally the same crowd that caused me to not even bother trying the game again after I quit and they gave the 1-week free thing. I came back for F2P though, met some much nicer people in game. Also, part of the same crowd is the "Ganking is PvP hur dur" level 60s that camp lowbies all day.

It almost seems as if a large majority of TERA players want to kill the game, which is rather odd.

@OP: Unfortunately, this game will not be a competitive as WoW PvE (Where each guild's progression on each sever is tracked, and is a big deal). In WoW, you had to focus on surviving and doing maximum DPS or get booted from competitive groups, in TERA all you have to do is survive, look like you're doing something,and no-one will be the wiser (only you will know your numbers. If your group fails, no one will know you failed).

TBH, a DPS meter would be healthy for every game, as then DPS stigmas (such as archer being low DPS or zerkers/sorc being the highest DPS) can actually be proven, and good archers and bad zerkers/sorcs can stand out, instead of being picked based on their class. You're going to run into elitist jerks no matter what. Face it, we already have iLevel.

I think people who hate DPS meters are afraid they are doing sub-par damage and that everyone will find out (I have never seen a skilled high DPS player say he/she hates DPS meters). That, or they don't like the competitiveness. Either way, that means TERA won't be the competitive game you are looking for.

Personally, I dropped the competitive hardcore raiding years ago, so TERA is a nice fit for me, but I wouldn't mind being able to see who is pulling their weight.
Ginjitsu on 02/19/2013, 12:55 AM - view
People complain too much. If it had higher success, then there weren't be much to aim for and makes things too easy.


Or, you know, they can make make enchanting extremely expensive, except it works every time. (ie. make it work 100% of the time, but the cost would be equal to using 50 or so scrolls for each level). Still tons of grind, but at least you know you're working towards something, instead of a maybe.

But alas, this is a korean grind model, so western logic doesn't seem to have a place in these games.
OP, you sound like you just want people here to say "Yes, the DPS were bad and they should feel bad, they should show you respect because you're a lancer", and when you didn't get that, you no longer want to tank...

Honestly, when I played my lancer through BoL, I usually pulled so fast that the DPS and healer were lagging in the previous room. Maybe your definition of "fast" is different that everyone else? Later, I ran CR with a zerker was purposefully pulling stuff on the other side of the room, so we were clearing two mobs at a time. That was fine, I didn't get butthurt about it. Maybe it sped up our run, I don't know. As long as no one dies and it's not wasting everyone's time, it really doesn't matter.

Regardless, you don't deserve any "respect" in this game just because you rolled a tank. Just do your job because you find it fun, not because it gives you a power trip. I assure you, later on, the same people that are speed pulling now will appreciate a good tank that can set a good pace. You earn their respect through how you play, not by what you roll.
Guy here.

When I first started playing TERA, I really disliked Elins, because I though they were annoying (for no particular reason, it was just a hasty judgment I made when I first picked up the game). So I made a male Aman Lancer, because they looked like they could tank, and their racials supported that theory.

However, since I came back (after F2P), I've made an Elin Lancer, although, at least initially, it was from a strategic standpoint to compare with my Aman Lancer. They have smaller hit-boxes and thus are harder to hit. Their small frame also lets you see targets easier. These choices were based on my experiences from playing TERA up to level 30ish (both pve and pvp).

But as I played my Elin Lancer more and more, I started to really enjoy having that oversized lance (with the golden dragon skin from when I still had a sub) and it actually looks pretty awesome. Also, it's almost comical to tank BAMs and bosses as an Elin lancer, you're literally 1/10th-1/20th the size of any standard BAM/Boss. Every battle feels slightly more epic, as everything seems bigger around your character.

And as the first page poster mentioned, I definitely don't see my Elin Lancer as "me". When I play games, I almost feel like a puppeteer (with the keyboard/controller as my strings) controlling the ragdoll on screen - I still get a sense of accomplishment when I beat stuff, "I" controlled the character. I still like making my character look B/A, because that fits the image of a Hero (imagine a Hero killing some huge dragon... the last thing you see in your mind is danky and dull level 1 armor anywhere near your Hero), thus confirming my character's awesomeness. When I believe my character is awesome, I tend to feel an obligation of playing at my highest level of skill in any situation, because why would you let your exquisite puppet perform a mediocre dance when it is obviously destined for something greater? (I don't usually run costumes on my characters for this reason unless they contribute to the B/A factor)

For these precise reasons, Elins fit the Lancer role for "me" perfectly. Yeah, they can be cute while idling in town, but in combat (I mean, you did choose to play TERA for it's combat, right?) they feel absolutely bad-[filtered].

I can't say I would roll an Elin for any of the other classes, however.