skoops's Post History

Yes, they should give in to the masses, which is not spineless. Right?

The beta was alright. Lots of ironing out to do. Lots of time for them to do so.
Oi, thanks for the tips guys. I think I'm going to set my m3 to a more twitch-reliant skill, like the falldown recovery skill (whatever it's called).

Everything up until this point was so drag-and-drop in the UI, I just assumed it couldn't be done, but I guess I just have some tweaking to do.
Well, I'm soloing regular mobs twice my level for kicks; sounds reasonable that a 22 could take down a 39, especially since the bosses I've fought telegraphed the hell out of every attack, and EVERYTHING IS SO WEAK OH MY GOD.
Seems to me that being able to map a skill to M3 would add some ease of play.

There are hotkey slots aplenty already, but thinking realistically about how many of them I can hit accurately while keeping my hand on WASD, most of them aren't all that practical. M3 is unused, as far as I can tell. A little bit goes a long way.
A GTX 460 is hardly lowly, but hey. I have a 460 v2 and also had no problems.
I love the term "immature." Only children use it, and the irony is so palpable, you could cut it with a knife and spread it on your pancakes.
zipzo on 2012-02-12 11:12:07 UTC
esin on 2012-02-12 11:02:11 UTC
That's because the West already had a version of this type of gameplay in the form of DC Universe.

I don't really find the two to be very similar in many regards, and I played DCUO to level cap.

Alright, then how about Dragon Nest?

Littleman on 2012-02-12 15:21:01 UTC
As a general rule: developers don't put stuff in games unless it has a purpose, much like an auther or movie director doesn't often drop a tidbit of info about a character or thing unless it serves a purpose, even if not obvious until later.

I don't agree with this, because it implies that populating an empty space with extra foliage, boulders, a few throwaway NPCs, etc. would serve no inherent purpose in and of itself. The point is to beautify an area that looks boring as hell right now.

This game is run in Unreal 3; it would take a level designer or artist two hours to decorate the place in UDK. Hell, I'll do it for you if you want.
I like anything that increases the personalization of my character. So I vote yes on headgear of all kinds, even if only cosmetic.

Of course, I know how long an art pipeline can be, and adding a whole other equipment type is a pretty daunting task. If the Korean team is making helmets already, that's awesome.
I found other vendors nearby that sell reagents for weapon and armor, but never the ones I need. There has to be something out there that drops this garbage.
club stomping takes on a whole new meaning...


But yeah, I went through maybe five sets of armor before getting to one that wasn't just a palette swap. That's kinda irksome. I know it's making a big deal out of a pretty small thing, but I've played MMOs that are 10 years older than this that had WAY more equipment variety. Personalization is a really big part of the experience for me. Hopefully they're not saving all the cool stuff for endgame like most MMOs.