sneakypedro's Post History

"WoW has spoiled us"

all these so called bugs and broken game engine cannot be attributed to the game being bad or the company being incompetent. En masse is a fledgling company and is trying to satisfy customers whom have been saturated by different mmo's that have been around for more than 5 years. things like this will always happen and its unavoidable. whose to really say this player wasn't really "botting"? just because he/she said it was her friend, doesn't mean its not going to put under deliberation.

It is very unfortunate that this is happening to you though, i hope they put it under consideration and just restore your account when they find that you were telling the truth. in the end they are just trying to implement protection for peoples accounts and it will never be a perfect system, hope to see you back on soon.
they spi;;ed over to my quiet and functional trade channel. however you think that world chat is something to be used as a constructive tool people will not use it for that sole purpose. 1 min per entry on all chat channels should be the rule.. all city chat can be connected and all the trolls and attention seekers can stay there. while trade channel and LFG channel is maintained for its own function.
lack of soul, like you and most people are forgetting about Tera is the fact it has not been out for more than a couple of months in NA. The only advantage other established mmo's have is that they have been out longer. You and the rest of the people that dont like the game seems to be suffering under the delusion of extreme need of instant gratification. WoW didnt release an expansion for more than a year, free to play games servers are crap. also i have noticed that those who have played tera and despised it are players who are unable to cope with having to aim, to click so they can block... to reposition and the fact that the BAMS do indeed fight back. the margin of error compared to other games is much smaller. Yes indeed the content is far too small at the moment, but i am not going to complain about that, it is a very young mmo and i like the fact that they are impementing things, good things in it that took so long and so much money that other mmos put in their respective games. the grind is not as tedious as people claim it is to be i blame the fact that they are impatient kids that cant handle having to put real effort in killing one mob. and no the game hasnt died in korea and in japan please do some fact checking 1st before you pollute our forums with your ignorance. and if your unable to attain fun after the 1st 3 bams and not even having experienced the real high level bams then you need to stop playing mmo's altogether. do not renew your subscription we are better off without you ^_^.

(Oh but go on, call this another troll post and/or QQ. Sum this entire post with some clever retort. Sneak in like a rat and view past posting history out of wanting to assert yourself that everyone who makes negative claims is "only trolling" so you can happily keep playing believing that.)

you sir are silly.
IcyFlame on 05/21/2012, 01:11 PM - view
ZZZZ Sounds Like Archlord all over again, Guild Leader would just sit in safety zone or play ults during the month...


i remember that one, but what they did was theres a schedule to contend the Archlord title. someone here mentioned that only candidates can fight other candidates that would be sweet. this is an ongoing idea that is beign tossed around nothing solid, just a point of discussion.
Naoto on 05/21/2012, 12:50 PM - view
this whole idea is bad. the amount of work it takes to keep a region with perks is very draining on the guild that runs for vanarch. A guild killing someone and then failing hard core because they ganked one person seems only to hurt the economy. a lack of thought went into this entire idea when you never took into account what a vanarch is meant to do.

Besides teh cost to risk would be so high you would be lucky if anyone ran for vanarch. why pay 3k gold and 100 tokens to get ganked and lose it all because you were gathering or doing a vanarch quest.



you made great points there, but like its stated its an idea and its being tossed around. its a different mechanic on how to achieve vanarchy. we can cheapen the cost to run for vanarchy etc but assassinations to gain influence has been a proven effective tool. lower the price to become a vanarch increase the rewards if you become one and have more excitement being hunted down >:D your guild can provide protection for you as well.
Antalicus on 05/21/2012, 12:42 PM - view
draakdorei on 05/21/2012, 12:28 PM
I think it would be better if you could assassinate the Vanarch candidates rather than the Vanarchs themselves. After X amount of times killed by rival guilds (say 5? 10?), the candidate loses their ability to be voted into office for that session.

Then it would play out more like a medieval time period.

Candidates = princes
Empty Vanarch chair is a dying king

Princes and their men are fighting to become the next ruler so they're out to assassinate each other.

Then you'd need to add these rules:
A) Guild leadership cannot change hands during candidacy.
B) Candidates must maintain X amount of hours online to remain a candidate.
C) Candidates may be killed ANYWHERE, including in cities, towns or outposts.

Then you aren't having guild members promote while their leader hides on an alt.

^Applied to PVP servers where PVP/ganking is the leading expectation when playing.


I like that idea but the kills should be limited to other vanarch candidates because otherwise candidates would just sit in town and not risk that. This way they could go out searching for other vanarch candidates to knock out of the running. Or it could be based on kill totals of the whole candidate's guild so your chance at winning an election is based on votes and your kill ratio.

Does anyone know if anything happens if you war a Vanarch's guild and defeat them?


hmmm now thats a good idea... vanarch candidate vs candidate...
draakdorei on 05/21/2012, 12:28 PM - view
I think it would be better if you could assassinate the Vanarch candidates rather than the Vanarchs themselves. After X amount of times killed by rival guilds (say 5? 10?), the candidate loses their ability to be voted into office for that session.

Then it would play out more like a medieval time period.

Candidates = princes
Empty Vanarch chair is a dying king

Princes and their men are fighting to become the next ruler so they're out to assassinate each other.

Then you'd need to add these rules:
A) Guild leadership cannot change hands during candidacy.
B) Candidates must maintain X amount of hours online to remain a candidate.
C) Candidates may be killed ANYWHERE, including in cities, towns or outposts.

Then you aren't having guild members promote while their leader hides on an alt.

^Applied to PVP servers where PVP/ganking is the leading expectation when playing.


great idea :D
rfeliz on 05/21/2012, 11:22 AM - view
sounds like that's an awful system that can be abused very easily.

Lets say Vanarch-A only has one month time with it before he has to pass it up, he can pass it up to his friend, lets call him Vanarch-B. After Vanarch-B is almost out of time he can pass it back to Vanarch-A.


A flawed and manipulated situation =/


what about Vanarchy only lasts a duration yes? if he gets assassinated the assassins only get the remaining duration and election needs to be restarted after the end of that.
rfeliz on 05/21/2012, 11:22 AM - view
sounds like that's an awful system that can be abused very easily.

Lets say Vanarch-A only has one month time with it before he has to pass it up, he can pass it up to his friend, lets call him Vanarch-B. After Vanarch-B is almost out of time he can pass it back to Vanarch-A.


A flawed and manipulated situation =/


good point. what about killed vanarchs lose something they cant live without or something be palced ona week's cd so that they cant abuse it?
i would like to see an opportunity to assassinate vanarchs in pvp servers. maybe so applied to pve servers as well.

1.this would include having to extend Vanarchy from 3 weeks to a months time

2.once the vanarch gets assassinated , his/her region of rule shall be automatically transferred to the guild who assassinated him/her

3. this would not only add a new way to acquire vanarchy but a great way to break monotony.

4. Vanarchs can be assigned strong npc escorts when they are in the city/town added to whoever is protecting him/her from his/her guild.

5.in pve servers they can only be assassinated in cities, in pvp servers anywhere, anytime.

6. rewards for being a vanarch should be increased to make it something worthwhile since they can be assassinated at any moments notice

7. an achievement 'Vanarch killer' >:D

8. once a Vanarch is killed, only the remaining duration of the dead vanarch's vanarchy will be transferred and be dispelled once election starts again. (1 week remaining on vanarchy, vanarch gets killed, only 1 weeks worth of vanarchy be acquired.)

9. if an assassination attempt fails, Vanarch's guild can be given the option for reprisal and can also assassinate perpetrators guild members.

this is all i have for now feel free to add ideas.
Edited by: sneakypedro about 1 year ago - Reason: new idea :3