Great, thanks for the info Blindrat!
I'd just use my standard mouse over the wacom one, it's weird having felt on the mouse instead of the other way around. I figured basic attack would be more fun with tapping instead of clicking, but if it screws up the camera then I'm out of luck!
That would be amazing and if it isn't already implemented it needs to be.
But there are bees out there! I'm just going to do work.
Skyy, you're ridiculous. you managed to update 16 gigs in 1 minute flat!
Mycal on 04/05/2012, 10:23 AM - view
You should be able to run it on medium, and you might have some wiggle room to raise some sliders and lower others to your preference.
Here's a breakdown, if you're interested - you could potentially upgrade your graphics card.
Your GPU is the only thing I see that would majorly slow you down, Macs have been really behind the curve on that end because they aren't traditionally associated with CGI or gaming. If you have a Mac licensed computer shop nearby (not an apple store, if they DID agree to do it they'd likely saw off your left arm as payment), you can see about having them swap in a newer graphics card for you, just make sure that any new card you buy fits the MXM slot because PCI express cards won't fit and you'll have wasted at least $100.
4GB of RAM is really fine for anyone who isn't a programmer or artist so long as you aren't doing anything in the background of your gaming. 6 is getting to be the standard, but if you have programs that are using more than 3-5GB of RAM then chances are the programmers didn't know what they were doing.
This game was developed in Unreal Engine 3, which was released substantially before developers standardized multi-core processor optimization, and since this game has likely been in development for over 3 years I don't see it requiring much more than you have on max settings.
I have the same processor as you (with a GTX460SE 1GB graphics card), and I've been able to run tons of modern games on max or very close to max settings. I run the Witcher 2 with everything cranked all the way up except for ubersampling and some distance sliders, and ToR on max.
Can somebody tell me if TERA would run okay on my machine? I'm running it through Windodows 7 via Boot Camp ...I've already downloaded and installed the latest patches. I want to log into
CBT-5 tomorrow, and don't want to be shocked if it runs like crap or not at all...
Specifications: 27-inch iMac
Display: Resolution: 2560 by 1440
CPU: 3.2GHz Intel Core i3 processor with 4MB level 3 cache; supports Hyper-Threading
GPU: ATI Radeon HD 5670 graphics processor with 512MB of GDDR3 memory
MEMORY: 4GB (two 2GB SO-DIMMs) of 1333MHz DDR3 SDRAM; four SO-DIMM slots support up to 16GB
1TB 7200-rpm Serial ATA hard drive.
I plan on purchasing 8GB of RAM today before testing starts tomorrow which will boost me to 12GB RAM. I used the compatibility tool and "exceeded minimum requirements"...all bars went green up to recommended except the RAM of course. Thoughts?
Thanks for your help,
Mycal
You should be able to run it on medium, and you might have some wiggle room to raise some sliders and lower others to your preference.
Here's a breakdown, if you're interested - you could potentially upgrade your graphics card.
Your GPU is the only thing I see that would majorly slow you down, Macs have been really behind the curve on that end because they aren't traditionally associated with CGI or gaming. If you have a Mac licensed computer shop nearby (not an apple store, if they DID agree to do it they'd likely saw off your left arm as payment), you can see about having them swap in a newer graphics card for you, just make sure that any new card you buy fits the MXM slot because PCI express cards won't fit and you'll have wasted at least $100.
4GB of RAM is really fine for anyone who isn't a programmer or artist so long as you aren't doing anything in the background of your gaming. 6 is getting to be the standard, but if you have programs that are using more than 3-5GB of RAM then chances are the programmers didn't know what they were doing.
This game was developed in Unreal Engine 3, which was released substantially before developers standardized multi-core processor optimization, and since this game has likely been in development for over 3 years I don't see it requiring much more than you have on max settings.
I have the same processor as you (with a GTX460SE 1GB graphics card), and I've been able to run tons of modern games on max or very close to max settings. I run the Witcher 2 with everything cranked all the way up except for ubersampling and some distance sliders, and ToR on max.
Edited by: spenstar
about 1 year ago
- Reason: Fragment
Ugh, I'll have to forsake a lot of actual responsibility to get to 35 by then, but I'll try my darnedest!
I was in a D&D campaign for a little while, but every single turn of combat had so much arguing over the rules that I stopped playing.

