tizubythefizo's Post History

Arev on 06/03/2012, 04:25 PM - view
CPU bottlenecking. Even with a top-of-the-line CPU, right now the way games are programmed so that they only use a couple cores, instead of using all of them. That's why you will have CPU usage seem low, because it's only using a couple of the available cores.

Also a 32bit game wont use all 12GB of RAM, only 4 iirc. Though 12 GB will help with backround programs that you will have up.


Everything after CPU bottlenecking is basically wrong.

1) TERA uses 4 threads, which means it can use up to 4 cores. Games(and all programs) don't decide which or how many cores to use, the OS does. Games request a new thread, that's it.
Windows will decide which core to put the new thread on (sometimes this works out as to each thread having it's own core, sometimes not).

For the memory thing, getting technical, see this
http://superuser.com/questions/367490/can-a-32-bit-os-machine-use-up-all-8gb-ram-20gb-page-file

It's likely more something to do with your system than the game. (I recommend you never buy Alienware again. Once Dell bought 'em out they became over priced trash).

To whomever mentioned the 590, no problems here, so it's not that (you could have lost the silicon lottery though).

In the wonderful world of software (especially games) it is incredibly difficult to find the cause of some crashes, especially when it's isolated. Most of the time, isolated crashes (like yours) are the fault of something conflicting on your own machine.

Step 1 - Uninstall & delete any and all files/programs you do not need (keep your gaming HDD healthy).

Step 2 - Run disk defrag

Step 3 - End all processes and services that are not needed while you game.

Step 4 - Throw that Alienware motherboard out of a window. Those things are cheap and crap. I would not be surprised at all if that was your issue right there. I reccomend Asus or MSI.

Step 5 - Look into OCing your CPU, Speed isn't all that matters on CPUs, but yours IS too low for gaming with CPU intensive games (which this is)

Step 6 - I just noticed your video card is an M version, so you're on a laptop. Get a desktop. Laptops, no matter how much they claim to be, are not meant for gaming. Period.

Step 7 - Most of the above is valid (save the MB part, but seriously, save up and get a desktop) however now that I realize you're on a laptop, check all of your power settings. When plugged in you do not want ANY power saving options. They likely culprit in your case is now probably a power setting.

Step 8 - Get a cooling pad, or something. You could be crashing due to overheating. Again, laptops are NOT made for gaming no matter how much they claim to be. Dell pulled a fast one on you.

TL;DR
It's likely not the game, but something on your system. Follow the above steps (one or two are there for humor purposes, such as the "throw the MB out the window" one).

Remember laptops are notorious for bloatware. You may not even realize how much crap your laptop is running, hogging resources and causing conflicts and such.
Egg removal --

The only complaint I've seen so hard has to do largely with crystals.

This is temporary, and I'm sure if those good crystals can't be found another way than we'll eventually see a crystal crafting skill.

-- Training dungeon

From what I read it was basically removed temporarily to be redesigned for level 60 instead of 58. Chillax, it'll be back, new and improved.
Rhinosauce on 05/09/2012, 11:04 AM - view
The difference with Sandbox games is that things are constantly changing. Look at Shadowbane and EvE. Just because I have fought this person or that person and their guild 100 times each situation is different based on location and group build. Shadowbane died because of engine problems, but personally is the only game to keep me interested longer than a few months. EvE is great too, and I have played on and off for 4 years; but the same thing, EvE is a sandbox and the political nature of it changes the scene so that nothing is constant.

Sure the fight style is the same time after time, and the way you push this button and that button is always the same, and it's always the same old ships or characters you are fighting. What makes things different every day of those games is how the human players make subtle changes to build and strategy.

Shadowbane was great because some guilds held out a long time in their primary city, while other guilds would lose their city if someone sneezed. Wars WERE the game and the Banes were why I played. So even though I had reached max level on numerous types of characters in SB I never had a dull day of playing because everything was new and fresh.

I know Tera will not have the physical assets to fight over like SB and EvE had, but I have hopes for the political system. I could care less about any dungeons or raids. I had a raid ready character in SWTOR and left because it was really boring; stand here, shoot here be ready for the script. Human intelligence (PvP) will always be far superior to AI (PvE).


Umm..think you took my post about sandboxes WAYYY out of context.

I simply said at some point you've done everything there is to do. You hit a wall. Now this doesn't take into account PvP aspects as the OP said he wasn't worried about that part and didn't need further opinions on it.

That aspect of "hitting a wall" applies to ANY computer program. At some point you've done all that the programming will allow. This is why I stated that it's the rate of new content that is important (as well as how long, on average, it takes people to burn out on the current content).

Adding new things and situations to the game at the right time is what is critical. Too fast and people will be unhappy that they didn't even get to finish the last content, too slow and people will hit the wall and eventually get bored and drift off to something else.
Recognizes it just fine for me.

1 by itself is my slayer knockdown
shift + 1 is my hearstrike
1) define 'fun'. There are race against time quests and recon quests. But everything ultimately is going to boil down to "go to X and do something". Nothing else is possible.


2) Don't know, haven't been there. I know there are hardmodes and such.

3) Nexus will be activated soon, Vanarchs, and we're going to be getting 10m raids at some future point (at this time there are no "raids")

davoty on 05/09/2012, 10:27 AM
I don't want to waste my time getting my character leveled up to 60 to find maybe one or 2 raids that are easy to clear, get all the best gear and then realise there's nothing left to do (SWTOR anyone? :p)



There's crafting and manipulating the market, but EVERY MMO eventually has a point where there is nothing to do but wait for new content. It's the rate of new content that is important.

Even "sandbox" MMOs have a point in which you've done everything that can possibly be done in the game.

Oh, found a TL;DR by the games producer...

"The TL;DR answer is world BAMs, dungeons, hard-mode dungeons, score-based dungeons, reputation, nexuses, politics, guild-versus-guild battles, and daily quests."

http://www.mmorpg.com/gamelist.cfm/game/477/feature/6380/The-Future-of-Arborea.html/page/1

there's your answer for endgame

(thanks whoever posted the link in another thread)
Edited by: tizubythefizo about 1 year ago - Reason: added link to brian knoxx interview
Malamasala on 05/09/2012, 10:25 AM - view


And I don't care if it changes, which you would know if you actually read any of my posts, but apparently you consider yourself some kind of forum god who don't need to read, and can just assume what others are saying.

An answer is all I need to drop the topic. An answer to why they didn't aim to please everyone, when such a solution was presented.

It can be anything, as long as it is the truth.

"Too lazy, didn't want to"
"Afraid of pedos playing my game"
"We told BHS to change them and it would be awkward to ask them to work more on it"
"We think players of Elins are pedos and try and make people avoid the race"

I know fully well a company has no obligation to answer any random questions on a forum. But when the question has been raised by dozens of individuals, on hundreds of threads, it would be nice with an answer.

I'm not selfish, since I have hundreds of other players sharing my opinion.


They gave you their answer, they don't need to justify it.

Their answer is that the "original skins" will not be implemented or supported in NA Tera.

That would include having an "option".

What part of that do you not understand? Is it the justification you want? If so, call customer support and ask and see what they tell you.

You want justification?

"Cause EME said so." that's all the justification you need.
kamikazeheart on 05/08/2012, 12:05 PM - view
tizubythefizo on 05/08/2012, 12:02 PM

A lot of other people channel hopping for mobs.

What? You asked.


Honestly, how many people do you actually run into out in the world when you are not in ch1? I play in ch6 and I almost never run into anyone, and there are still 8 other channels. I think you are overestimating the amount of people that are in a given area at one time (especially in the 20+ areas).

Furthermore, its not like there is a lack of a given monster type. Almost all areas have enough spawn points to finish a kill quest 2-3 times over. So even if there were 1 or 2 other groups who happen to be in the same area as you, there are still probably plenty of mobs to go around. Or you know what else? *gasp* You could ask to join them! I know its hard to imagine being social in an MMO.


Right, there isn't a lot of channel hopping now -- because mobs re-spawn fairly quickly.
Make them longer and those people will all start channel hopping. Unintended side effect.
Look at it from both sides of the equation.

And who's to say I'm not already in a group? Who's to say there aren't two 5 man groups in the area ravaging mobs and channel hopping. Who's to say they aren't farming guild quests.

You don't take into account so many variables and situations that it shows your ignorance on the subject.


It's standard practice to have shorter re-spawn rates at game launch, and over time make the re-spawn time longer. Solves all the issues.

Mobs are easily enough avoided should they re-populate while you're fighting. It's not a major inconvenience and is of a greater help at the beginning to ensuring a consistent flow through areas.

Even with the high respawn rate, channel hopping didn't help in Fey Forest @ launch/OBT/Headstart/CBT1. Those damn saber tooths are somewhat few and far between compared to the amount of people that were hunting them.

kamikazeheart on 05/08/2012, 12:01 PM - view

Whats wrong with taking 5 seconds to switch to another channel? We're talking about adding probably mere minutes of wait time over the course of 60 levels. Respawn timers could be fast in level 1-20 zones, but after that I see nothing wrong with 2-3 minute timers in the mid-high level zones.


A lot of other people channel hopping for mobs.

What? You asked.
Lunaus on 05/08/2012, 11:43 AM - view
Another thread about this was up a few days-week ago.. About a mob spawning on them after killing it, well watch the spawn point and continue to attack that mob - if the points are close then it's your own fault if you die or get DP'd by two mobs.

I didn't bother to read, TLDR


Seriously, 4 paragraphs is too much for you to read? Go get some ritalin or something. Christ.

On the actual serious note, I'm willing to bet you don't mean too long; didn't read and instead meant

DC;DR (Don't Care;Didn't Read)
Edited by: tizubythefizo about 1 year ago