Arev on 06/03/2012, 04:25 PM - view
Everything after CPU bottlenecking is basically wrong.
1) TERA uses 4 threads, which means it can use up to 4 cores. Games(and all programs) don't decide which or how many cores to use, the OS does. Games request a new thread, that's it.
Windows will decide which core to put the new thread on (sometimes this works out as to each thread having it's own core, sometimes not).
For the memory thing, getting technical, see this
http://superuser.com/questions/367490/can-a-32-bit-os-machine-use-up-all-8gb-ram-20gb-page-file
CPU bottlenecking. Even with a top-of-the-line CPU, right now the way games are programmed so that they only use a couple cores, instead of using all of them. That's why you will have CPU usage seem low, because it's only using a couple of the available cores.
Also a 32bit game wont use all 12GB of RAM, only 4 iirc. Though 12 GB will help with backround programs that you will have up.
Everything after CPU bottlenecking is basically wrong.
1) TERA uses 4 threads, which means it can use up to 4 cores. Games(and all programs) don't decide which or how many cores to use, the OS does. Games request a new thread, that's it.
Windows will decide which core to put the new thread on (sometimes this works out as to each thread having it's own core, sometimes not).
For the memory thing, getting technical, see this
http://superuser.com/questions/367490/can-a-32-bit-os-machine-use-up-all-8gb-ram-20gb-page-file