turd's Post History

a lot of moves suffer from missing if u cast it too close.. close combat from archer and heart thrust from slayers also have issues of not landing and seem to go thru their targets.


not sure if this is intentional or not tho
im using a human male and i cant land the hit even if the target is dead center in the reticule. not sure where it hits i dont even bother using it anymore so i cant tell.
not sure if u are playing the same game i am.. slayer handle multiple targets way better then archers can. all their moves have massive aoe i can chain pull easily with my slayer then with my archer.

i got both a level 38 slayer and archer.

i always give my archer +6 gold bows while my slayer uses blues..

my slayer always seem to do more damage and kill faster bother single and multiple targets.
problem is that their aoe is grabage and when poison arrow gets resisted. give them a decent low level aoe and make poison arrow DOT unresistable and i think they are fine.

i played lancer and sorc in the open beta on different servers.. 1 hour queue with my sorc and instant queue with my lancer..

so yea lancer will be in high demand.

i dont see how anyone would perfer a warrior tank knowing that they have to bounce all over the place to stay alive. the dps loss from your dpsers having to constantly move and retarget will be greater then the dps difference between the lancer and warrior. am i wrong on this?
spam ur taunt when u can and glyph it for more threat.

glyph ur shield counter to double threat and use it as much as u can.

i kinda like tanking int his game since its kinda different from other mmos ive played.