vector84's Post History

Malamasala on 07/22/2012, 12:54 PM - view
I have no solution for you grouping with people that do not exist.

But to deal with it solo, should just be to toss that special item on the BAM and fight it. Unless of course, EME went over and "westernized" the items out of the game so they no longer exist.
Westernized.

Those items are still referred to in quest texts, but they are not in the game.


However the Story BAMs they were meant to be used against were tuned such that they are similar in power to the after-item-use Korean versions (yet again, bleeding content out of the game for no reason... but I digress)

Dunno if you could use them against regular BAMs in KTera, but they don't exist here, sorry.
Let me ask this...


Do you actually enjoy playing at 10 FPS? Or is it a soul-crushing experience that you endure for your PvP gear?

I'm betting that the vast majority of people fit into the second category, and you don't have to look far to find players, or even whole guilds who just can't stand it anymore and have given up...


That's not a good way to get people to enjoy the game, quite honestly.
SquidMeister on 07/22/2012, 12:19 PM - view
If you are the people that cannot handle going out into the game world to explore and make the most out of a game, maybe an MMO like this (and many others) are not for you.
That's a great attitude to have... bet this game is still going to be awesome when you're the only one left playing /nod ...
Something something...

K-Tera with 6 end-game Dungeons

NA-Tera with 4 unplayable low level (unplayable because their trash is still level 55-60, even though the bosses are 40-45...) dungeons and 2 end-game dungeons


And that's 100% EME's fault.


Not to mention how soul-crushing nexuses are... seriously, update your Scaleform already...
Edited by: vector84 10 months ago
Just gonna toss this out there in regards to GL trash, and admissibly it's been quite awhile since I've run that dungeon at appropriate levels, so take this with a grain of salt, I suppose? ...

But I found that things went immensely much better if you were particularly mindful of the patrolling mobs. Now I don't have any proof of this beyond anecdotal experience - but I distinctly remember my first time into GL at level 48, pulled the first group + patrol, and experienced the wild and uncontrolled aggro that everyone has been describing...

Following that wipe and awful experience though, a combination of avoiding pulling patrols along with other groups and using the tight hallways to produce an advantage (pulling around corners into tightly packed groupmates and/or standing in hallways to physically prevent mobs from reaching groupmates) and we coasted through the rest of the dungeon without much trouble, other than the occasional one-shotting of our group's Sorcerer.
Edited by: vector84 11 months ago
leliel on 07/08/2012, 02:28 PM - view
There are almost certainly diminishing returns to crit chance.
I don't think that's right...

Recent posts I've read from folks considerably better informed than myself tend to suggest a linear relationship - and some preliminary testing numbers that were gathered last month even suggested the possibility of exponential scaling on crit rate (the exact opposite of diminishing returns, where each point is worth more than the previous!).

Of course, everyone has their own opinions on the matter, and usually it comes with anecdotes that lead into unexplained formulas, so take everything with a grain of salt, I suppose - but I wouldn't just assume that crit has diminishing returns.
Edited by: vector84 11 months ago
Orphius on 06/30/2012, 02:27 PM - view
@OP: You do realize that the 3rd boss in ToT has an attack that can take a fully anarchic'd lancer, if not blocking, to 10-20% hp. Eating that same attack as a "buffed" warrior probably spells death.


Considering an "average" lancer has around 10k defense, while an "average" warrior with buff has around 20k effectively...

I think you might be derpin...


And if you don't know how defense works, that means the Warrior takes roughly half the damage of the Lancer, before applying mitigation skills.
Edited by: vector84 11 months ago
Against normal monsters (outside of instances) most classes, excluding Lancers and Warriors, get a rather substantial damage reduction.

This makes it seem as if Warriors and Lancers are some of the softest targets in the game - rest assured that when fighting players, BAMs or while inside of an instance, this is not true - one might hazard a guess that the reasoning goes something like normal monsters deal less than expected damage to non-tanking classes to improve the leveling experience, but it can be a bit jarring doing the same area with different classes.


Also, generally when quests felt rather difficult for my Warrior while leveling, if I wasn't doing an area a couple levels above me, it was probably about time to go find some gear upgrades, either quests (which provide quite nicely) or sometimes instances / broker.
Edited by: vector84 11 months ago
So assuming that Base Damage / Defense = Damage, the 6M is around a factor of 10 larger than expected...

If the assumed formula is correct, it would seem like 2 defense is actually more like .2 defense...

If you replace Defense with (Defense - C) then when Defense >> C, the value of C is irrelevant, but when Defense ~= C, then C actually has a meaningful impact in damage.


I'm not saying C = 1.8, though in this case that produces pretty sane results, or that that's even the actual form it takes, just pointing out how easy it is to adjust the damage formula to account for these apparently 'odd' results, without effecting predictions at any realistic value of defense.
Edited by: vector84 11 months ago
As an aside - the damage formula might kinda break at exceedingly low armor values, but the scale of the break isn't really particularly relevant.

What I mean by that is that given what is fairly well understood about defense...

20k @ 3000 defense or 40k @ 1500 defense would both lead to a suspected base damage of roughly 6 million - roughly a factor of 7 difference from an observed 40 million damage at 1-2 defense but 40 million at 1 defense is the same as 6 million at 7 defense - and 7 defense out of several thousand is a small enough difference to potentially be just a rounding issue or similar.


Still, anything that takes 6 million damage, let alone 40 million damage, is going to be quite dead.