I think it's a little more complicated than "was I right or wrong" cause it's not really a recognized issue. People don't immediately say "oh look the LFD is everything that's wrong". It's "oh look the community is wrong" or "oh look XYZ is wrong". The LFD was a tool that made things easier and more streamlined but hurts human interaction in the process. If people don't actually think consciously about the interaction then there's very little chance that blame will be placed there.
The problem with LFD was/is that for at least some people (if not most) it summed up an experience to a simple numbers game instead of caring about actual human interaction. Done by simplifying people down to if they can do well or if they can't and if you like a group or not. Humans become NPCs, toss out the DPS that's doing bad, you'll get a new one in seconds, that kind of stuff. And once you beat the numbers game, what is there?
The good thing about actual human interaction and trying to talk with other people to get groups set up is that you find interesting things about other people. If you're sitting around waiting for another person you get to talk to the people in your group. It's a human experience, which is interesting because people are always in flux. Community and humans are the most interesting thing in any MMO because they're -always- changing. You can run a dungeon 100 times but in the end it'll be the same dungeon 100 times, the same content the same everything, the same number game. Human interaction though, that's what makes MMO's unique.
And that's pretty much all I've got to say for it.
The problem with LFD was/is that for at least some people (if not most) it summed up an experience to a simple numbers game instead of caring about actual human interaction. Done by simplifying people down to if they can do well or if they can't and if you like a group or not. Humans become NPCs, toss out the DPS that's doing bad, you'll get a new one in seconds, that kind of stuff. And once you beat the numbers game, what is there?
The good thing about actual human interaction and trying to talk with other people to get groups set up is that you find interesting things about other people. If you're sitting around waiting for another person you get to talk to the people in your group. It's a human experience, which is interesting because people are always in flux. Community and humans are the most interesting thing in any MMO because they're -always- changing. You can run a dungeon 100 times but in the end it'll be the same dungeon 100 times, the same content the same everything, the same number game. Human interaction though, that's what makes MMO's unique.
And that's pretty much all I've got to say for it.