JunKx on 09/10/2012, 05:55 AM - view
The reason attack speed is no good for dps (and it sort of applies to all other classes aswell) is that most classes are restrained by cooldown and mana drain, not by animations.
Sorcs produce most of their damage from fireblast, hailstorm, and void pulse. all of these attacks have a long CD (10-20 seconds) and start CD as soon as they are started. Attack speed does nothing to increase the damage over a boss fight, but will increase the dps of the move (but the same number of uses will still be present over the length of the fight. Now with attack speed they can spend slightly more time performing other attacks, but they are doing lower damage attacks because they are out of their big hitters. This would increase their damage slighty, but increasing the big hitters by 5% would be more useful overall.
Similar situation for archers, most of their damage is from radiant, penetrating, and arrow rain. All of them have long CDs.
The classes that benefit the most from attack speed are ones not constrained by cooldowns. Priests, lancers, slayers, warriors and to a lesser extent berserkers. These classes have many abilities to perform, low cooldowns, or very high mana drain where combo attack can be useful for mana return.
why do you think attack speed is useless for DPS? faster rotation of skills means more skills = higher damage in a shorter amount of time.
im just going to quickly do a calculation. i know with all my attack speed (120+24) my tested rotation is almost exactly 15s, and with zero added atk spd it takes a little over 17s. that is also using 6 damage skills.
im just throwing out numbers, lets say average skill damage is 30k each, so 180k in 15s. with double boss instead thats an added 9% damage so 32700 each, 196200 over 17s. over a fight that is 8 minutes thats 480 seconds.
with attack speed thats 5,760,000 damage
with double boss and no attack speed thats 5,539,765 damage
however there are a few things to consider, especially for archers. a positive is we get 10 attack speed per 8% since our base is 120. a couple negatives. it does not speed up charging time. it does speed up the blowback from charged shots, but final salvo already cancels one of the two of those out.
after doing this test i might reroll my weapon for double boss and just one attack speed. that included with my neck should basically be no difference in damage numbers really. plus in order for this to kind of make sense, you'd have to be standing still doing nothing but spamming your rotation for 8 minutes.
The reason attack speed is no good for dps (and it sort of applies to all other classes aswell) is that most classes are restrained by cooldown and mana drain, not by animations.
Sorcs produce most of their damage from fireblast, hailstorm, and void pulse. all of these attacks have a long CD (10-20 seconds) and start CD as soon as they are started. Attack speed does nothing to increase the damage over a boss fight, but will increase the dps of the move (but the same number of uses will still be present over the length of the fight. Now with attack speed they can spend slightly more time performing other attacks, but they are doing lower damage attacks because they are out of their big hitters. This would increase their damage slighty, but increasing the big hitters by 5% would be more useful overall.
Similar situation for archers, most of their damage is from radiant, penetrating, and arrow rain. All of them have long CDs.
The classes that benefit the most from attack speed are ones not constrained by cooldowns. Priests, lancers, slayers, warriors and to a lesser extent berserkers. These classes have many abilities to perform, low cooldowns, or very high mana drain where combo attack can be useful for mana return.