xera32's Post History

JunKx on 09/10/2012, 05:55 AM - view
why do you think attack speed is useless for DPS? faster rotation of skills means more skills = higher damage in a shorter amount of time.

im just going to quickly do a calculation. i know with all my attack speed (120+24) my tested rotation is almost exactly 15s, and with zero added atk spd it takes a little over 17s. that is also using 6 damage skills.

im just throwing out numbers, lets say average skill damage is 30k each, so 180k in 15s. with double boss instead thats an added 9% damage so 32700 each, 196200 over 17s. over a fight that is 8 minutes thats 480 seconds.
with attack speed thats 5,760,000 damage
with double boss and no attack speed thats 5,539,765 damage

however there are a few things to consider, especially for archers. a positive is we get 10 attack speed per 8% since our base is 120. a couple negatives. it does not speed up charging time. it does speed up the blowback from charged shots, but final salvo already cancels one of the two of those out.

after doing this test i might reroll my weapon for double boss and just one attack speed. that included with my neck should basically be no difference in damage numbers really. plus in order for this to kind of make sense, you'd have to be standing still doing nothing but spamming your rotation for 8 minutes.


The reason attack speed is no good for dps (and it sort of applies to all other classes aswell) is that most classes are restrained by cooldown and mana drain, not by animations.

Sorcs produce most of their damage from fireblast, hailstorm, and void pulse. all of these attacks have a long CD (10-20 seconds) and start CD as soon as they are started. Attack speed does nothing to increase the damage over a boss fight, but will increase the dps of the move (but the same number of uses will still be present over the length of the fight. Now with attack speed they can spend slightly more time performing other attacks, but they are doing lower damage attacks because they are out of their big hitters. This would increase their damage slighty, but increasing the big hitters by 5% would be more useful overall.

Similar situation for archers, most of their damage is from radiant, penetrating, and arrow rain. All of them have long CDs.

The classes that benefit the most from attack speed are ones not constrained by cooldowns. Priests, lancers, slayers, warriors and to a lesser extent berserkers. These classes have many abilities to perform, low cooldowns, or very high mana drain where combo attack can be useful for mana return.
Zerker end game is still as bleak as it was before.

All the bosses heavily penalise melee. Berserker damage is still below that of slayers and warriors. Mobility is less of an issue (never really was an issue), and flinching is almost a non issue. Mana drain can be an issue without a good support and charms.

There is no rotation. There is a sort of priority list that goes TS > Flatten > Mana management. TS should be used as much as possible while threading flattens inbetween TSs.


Current meta game is lancer, warrior, 2x sorc, priest/mystic.
Well looks like Seyon has stopped playing (or at least browsing the forums).

Firstly, there is many threads on sorc dps with a lot of number crunching. there is 1 that is 500+ posts long that has a lot of good info including crystals and rotation.

As for crystals, if you can maintain 80%+ back uptime, back crit always wins out. Your standard crystals should be sav, acri, carving, focused/mutinous/forceful (this one depends on support/length of fight).

Savagery scroll > carving scroll 99% of the time (the only exception to this is 100% enraged fights where you replace the carving crystal for focused, and change out sav scroll for carving scroll).

As for mods on your weapon, you want Boss = Behind > enrage > mana return > speed > prone. Speed is useless for dps, but good for survival. Sorcs are limited by cooldowns and not speed.

There is a toolkit called "Mang's dps toolkit", that can help you optimise crystal and buff setup for max dps.
@Gangaloo

Check your private messages
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Narythena on 08/24/2012, 12:35 PM - view
The better question is would it be possible without sorc and slayer.


You are right, this might be the better question here. Is it possible to down this boss without at least one of the 2 dps classes right now? And yes I know there is 5, but they have much lower dps than those 2, specially considering debuff resistance of Meldita, and mechanics hindering them.
Malise on 08/24/2012, 03:53 AM - view
Tazusa on 08/24/2012, 03:10 AM
firepixielance on 08/24/2012, 02:32 AM
Are they actually better than a MW'ed T13?


+7 t14 low = +12 t13.


Source your info please

http://www.bluegartr.com/threads/105612-TERA-Online-General-Information-and-Discussion-%28May-1-2012%29?p=5317327&viewfull=1#post5317327

Scroll up, and youll see a chart with what your looking for. I beleive AC HM drops MWable weps from what taht chart says. Matilda wep = AC Boss right?

It will take argon queen wep +9 to match a +12 t13. You gotta realise that thers +9 power in total at the end of the +12 T13 weapon.

Close enough math - + 2 power = 1 enchant on weapon . 3 if u wanna be picky


Not even close, 9 power = 2.7% extra attack from attack mod, and attack mod is more valuable than power, as power and attack mod multiply against each other. A single + is 3% base attack mod of the weapon. In the end each 3 power from the enchants on 10/11/12 are around 1% extra damage each, and even lower when under full party buffs.

If you have a +12 dreamkeeper weapon, you will need a +9 HM AC or nexus weapon to beat it, the attack mod is equal at 7, but the extra stat (3/5/7/9 vs 3/6/9) and the slightly higher values on the stats (20-35% more) make the MWed weapon stronger till 9.
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Has any group killed him without a sorc? What was your group comp if you did manage without one.
The damage isn't being split, the small hit is pure bonus damage. As for the little hit eating all the crits, all collected data says otherwise. Both hits have individual rolls to crit and have the same crit chance.